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  1. #1
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Assirra View Post
    Please, go play Guild wars 2 and then say the holy trinity of roles was a bad idea.
    There was no such thing as a group, you simply had 5 people attacking a boss at the same time.
    GW2 problem isn't that you don't need a "tank/healer" but that the content is piss poor of a design.
    End game content in GW2 is mostly zerg this, zerg that and there is little room for strategy.
    There is a couple of things that usually require some cooperation/orientation and those are actually kinda fun but also made absurdly difficult with little reward in the end (I am talking about some of the Fractals).
    (0)

  2. #2
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tashigi View Post
    GW2 problem isn't that you don't need a "tank/healer" but that the content is piss poor of a design.
    End game content in GW2 is mostly zerg this, zerg that and there is little room for strategy.
    There is a couple of things that usually require some cooperation/orientation and those are actually kinda fun but also made absurdly difficult with little reward in the end (I am talking about some of the Fractals).
    So how can you make challenging strategic combat without the holy trinity exactly? You can't let the boss hit hard because there won't be dedicated healers to heal or a tank to take the blunt of the damage. At best you can do some "interupt boss" or "move boss there"
    There is a reason this combo got used since the dawn of roleplaying games.
    (1)