

an easy way to balance this is to make a class that actually has to stance dance to survive and do damage.
Make it so that in one stance they take little and do next to little damage. in this stance, their enmity dwindles quickly. They switch to attack stance where they get hit hard, and hit really hard, while enmity ticks higher...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

