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  1. #121
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Acala View Post
    -snip
    Out of morbid curiosity, what could DE do to make tanks want to tank non-raid content?

    Because that sounds more like a game issue as opposed to a role one.
    (0)

  2. #122
    Player
    Awaterujin's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    12
    Character
    Meyede Kisubo
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ApolloGenX View Post
    ... Currently, the only idea I would have for a new tank class would be magi-tech based... with passive mitigation via "tech gear" (basically like current mitigation gear but with clearly tech graphics... and skills that deploy tech - such as instead of taunt, have a hypnotic beam. If nothing else it would be clear who the tank is taunting via the beam. Players seem to like shooting beams.

    Instead of a plain tank CD, activate a force generator that puts of a visible field....or armor that deploys and covers the body. ...
    This has my vote; I would play the hell out of this!
    (1)

  3. 03-06-2014 11:03 AM
    Reason
    Wrong Thread

  4. #123
    Player
    randomrope's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    72
    Character
    Stoli Kizer
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Or it wouldn't really help anything because the inflated amount of dps we already have wont roll it and the tanks we do have might try it out. Leaving you with the exact same ratio to pull from for DF.
    (0)

  5. #124
    Player
    Raynar's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    106
    Character
    Neria Belmont
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TheUltimate3 View Post
    If they released a tank class that did damage like a DPS class, but you know, survived getting beat on, a lot more people would probably be tanking.

    Of course then comes the issue of responsibility and what not. But those are details I like to ignore.
    You just describe Warrior lol... Just Sayin...
    (0)
    Quote Originally Posted by Dragon View Post
    I'm really a super-galactic spy from Mars sent here to disguise myself as a "basement dwelling nerd" in order to spy on you humans while creating a super league of special humans that'll help me overtake the Guardians through genetic adaptation.
    Happy now?
    Eorzean Alliance Embassy: FB Group
    https://www.facebook.com/groups/FFXIVEmbassy/

  6. #125
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Acala View Post
    So if SE wants more tanks in circulation they have to start by making the tanks they have want to play non-raid content. Simple as that. Adding new classes or dumbing down the responsibility will just result in a short spike but then return to the status quo after fotm wears off.
    From past experience, ease of use is enough to help the tank pool.

    That said, a third tank would be nice for variety's sake. Seeing that we only have 9 jobs in the game so far, the tank to heals ratio is fine. We might need a new tank if we got two new classes and 4 new jobs to go with it. One of those 4 new jobs would have to be a tank.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #126
    Player
    Wulfyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Kuda Dela'mango
    World
    Behemoth
    Main Class
    Lancer Lv 60
    I would tank except for:
    1. I don't like elitists and other rude players.
    2. I don't like rushing through crap.
    (0)

  8. #127
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    For a change I'd like to see a magic-based tank job. Something that has a passive buff that negates a percentage of incoming damage and possibly reflects it back on the attacker with an enmity consideration. Give them some sort of self-healing that relies on inflicting damage, 10-15% damage leech. The flip side of the passive buff is they could set it much like Sword Oath to deal damage so that when they're not tanking they're still able to contribute. Maybe also have their self-heal return a small 5-10% heal to other party members in range or again let that have a choice between HP/MP/TP regen. I'd play a tank class like that without a moment's hesitation.
    (0)

  9. #128
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Grizzlebeard View Post
    For a change I'd like to see a magic-based tank job. Something that has a passive buff that negates a percentage of incoming damage and possibly reflects it back on the attacker with an enmity consideration. Give them some sort of self-healing that relies on inflicting damage, 10-15% damage leech. The flip side of the passive buff is they could set it much like Sword Oath to deal damage so that when they're not tanking they're still able to contribute. Maybe also have their self-heal return a small 5-10% heal to other party members in range or again let that have a choice between HP/MP/TP regen. I'd play a tank class like that without a moment's hesitation.
    Sounds like a Dark Knight concept.
    (0)

  10. #129
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ReplicaX View Post
    Sounds like a Dark Knight concept.
    Kind of but magic-based and not all platey and emo.
    (2)

  11. #130
    Player
    Zplinter's Avatar
    Join Date
    Aug 2013
    Location
    Spokane
    Posts
    111
    Character
    Zearth Carnalla
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    [QUOTE=kenji815;1915320]WIth current que time i think there is a need for 3rd tank class.
    there is a lack of tank. if you que with dps it easily take 40-70 min wait time which is stupid.
    QUOTE]

    There is NOT a tank shortage. There are plenty of Tanks that will not tank outside their FC nor do they need to. Adding another tanking class will not help you wait as a DPS in a queue.
    What you want are tanks willing to put up with jerks(tanks can be jerks too no doubt), abusive players(again tanks can and do fall into this category), healers that that stay in cleric stance, dps that actively tries to pull agro, other tanks that do not follow mechanics (CTs bone dragon anyone?) and pull adds to the wrong spot, etc. Your average pug is actually worse in my experience than the juvenile mindset in WoW (and I never thought I would say that).
    (0)

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