Oh sure... Let's give that class healing abilities on par with healer classes too while we're at it.....
Or how about just give dps classes responsibilities on par with healer and tank classes... not mixing the roles, just give more responsibilities...
You just describe Warrior lol... Just Sayin...
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the idea of a class that does DPS damage but takes damage like a tank doesn't sound at all broken to you? then no one would play DPS because you could faceroll everything with 6 of those and 2 healers. easily.
As it has been said 1000x over evasion tanks are always going to be broken. Either
A) their eva is so high they never get hit and its op or
B) their eva is reasonable but if they get hit they die in 1 or 2 hits
Healing them wouldbe near impossible for this reason. They also can't have great def and eva because again then they would be op. They also can't have a tank running with the same dps output as a dps because then why bother having a dps when you could have 3 dpstanks and 1 healer because no one would ever die. All they can really do is add a tank with more dps utility which imho warrior already does this. Or add a tank with some healing capabilities. At this point I think any future tanks that get added are going to basically just be a reskinned version of the tanks we already have with slightly different skills.
Hmm... Riftstalker is a pretty viable tank... Warriors in TERA were/are also perfectly viable without being OP.
I'm all for more variety in tank and healer options. MMOs like to give us a million different ways to dps, but if we want to tank or heal, we only get a few, narrow flavor choices.
The difference is in game design, warriors in Tera were only as good at their skill to use them, there was no passive evasion there, you will dodge attack only if you use the skill in the right time. There is no way a tank like that would work in here with this lag and EU server sitting across Atlantic Ocean from EU.Hmm... Riftstalker is a pretty viable tank... Warriors in TERA were/are also perfectly viable without being OP.
I'm all for more variety in tank and healer options. MMOs like to give us a million different ways to dps, but if we want to tank or heal, we only get a few, narrow flavor choices.
Yet nobody really wanted warriors as an tank in there due their way of tanking and in the end they gave blocking for warriors(parry)while also making them one of the best DPS class TERA currently has(iirc warriors are nowdays counted as DPS class more than tank, atleast by community).
To be fair, evasion tanks are easily countered as they can't evade a meteor dropping on their head. Evasion (and Parry/Magic Defense Tanks like say Rune Fencer in XI) works fine in certain regards but the issue comes down the enemy design.
In XIV, enemies are far too scripted and have far too many 'AoE' attacks that an evasion tank would get hit by regardless, so it would actually be absolutely worthless in a game with no battle system depth. In FFXI people say Utsusemi broke things but in all reality, for as much time as you cast that as a sub you hinder your own output. SE's counter was pretty much to make bosses and the like ignore the ability so you can't try to hide behind your evasion/shadows.
It would stress the playerbase if they designed enemies that actually tried to kill you.
There are more creative ways to add tanks with different playstyles than adding an evasion tank.
Give them an active mitigation rotation.
Tanks can be as varied as dps. The argument that adding more tanks is pointless cause it won't get more people to play is dumb.
Not everyone who plays a dps likes the same things (e.g. cast times or dots or melee or even types of animations). It's the same for tanks.
Admittedly the scale may be smaller for how many people like the role.
But it's just wrong to assume that if they introduce a new tank, they wouldn't be opening to window for some people who don't like the war or pld.
Plus only adding dps classes cause that's what more people play will just take away from some of the current tanks and healers. So the alternative is not much better.
Ideally they'd add at least one tank class and one dps class next time. Then it'd be more balanced.
Where did I say my idea was a good idea? :P
I just gave an idea on how to get more people tanking.
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