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  1. #1
    Player
    JemC's Avatar
    Join Date
    Feb 2014
    Posts
    171
    Character
    Rarn Drow
    World
    Faerie
    Main Class
    Conjurer Lv 34
    I think more tank and healer classes would be fine. Make them over powered. Give them some exciting dps traits. Dress them and sell them as dps but with tank and heal abilities (obvious they have to fit in the heal and tank slots in parties). But make the requirements for getting these new classes hard so not everyone and their neighbor can pick them up. Not selective tho. Like I wouldn't say, "requirement you must be in an FC" (solo players screwed) or "you must have your chocobo's fighting tree maxed out" (annoyingly to hard) or "all crafting at level 50" (not everyone's cup of tea). That just seems to invade people's right to do as they please with what's been given. So I'd make requirements something new never yet done.
    (0)

  2. #2
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    tbh i only read a few posts.

    but we do NOT need a new tank!
    we need the party formula to reflect the players.
    make 8 mans w 1 tank

    or better off, do away with this draconian idea of the holy trinity. it is dated and only serves to gate that which does not need gated.
    (0)

  3. #3
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by joshsecret View Post
    tbh i only read a few posts.

    but we do NOT need a new tank!
    we need the party formula to reflect the players.
    make 8 mans w 1 tank

    or better off, do away with this draconian idea of the holy trinity. it is dated and only serves to gate that which does not need gated.
    There are games that do away with the holy trininty and well, its a bloody zergfest without a group feeling.
    (2)

  4. #4
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Make a magical tank class

    and make non magical healing class like a chemist
    (0)
    <cool FFXIV image here>

  5. #5
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    I feel the game and the community isn't ready for another Tank Class. It's a niche role with a community and game that gives it little breathing room or development in general. Another Tank Class isn't going to fix anything with the Role having core issues as it is. My post isn't referring to player skill at all or the hardest piece of content in the game currently.
    (0)

  6. #6
    Player
    Reinthir's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Leon Strohl
    World
    Raiden
    Main Class
    Archer Lv 90
    A hybrid tanking class may help.
    (1)

  7. 03-06-2014 11:03 AM
    Reason
    Wrong Thread

  8. #8
    Player
    randomrope's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    72
    Character
    Stoli Kizer
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Or it wouldn't really help anything because the inflated amount of dps we already have wont roll it and the tanks we do have might try it out. Leaving you with the exact same ratio to pull from for DF.
    (0)

  9. #9
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    For a change I'd like to see a magic-based tank job. Something that has a passive buff that negates a percentage of incoming damage and possibly reflects it back on the attacker with an enmity consideration. Give them some sort of self-healing that relies on inflicting damage, 10-15% damage leech. The flip side of the passive buff is they could set it much like Sword Oath to deal damage so that when they're not tanking they're still able to contribute. Maybe also have their self-heal return a small 5-10% heal to other party members in range or again let that have a choice between HP/MP/TP regen. I'd play a tank class like that without a moment's hesitation.
    (0)

  10. #10
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Grizzlebeard View Post
    For a change I'd like to see a magic-based tank job. Something that has a passive buff that negates a percentage of incoming damage and possibly reflects it back on the attacker with an enmity consideration. Give them some sort of self-healing that relies on inflicting damage, 10-15% damage leech. The flip side of the passive buff is they could set it much like Sword Oath to deal damage so that when they're not tanking they're still able to contribute. Maybe also have their self-heal return a small 5-10% heal to other party members in range or again let that have a choice between HP/MP/TP regen. I'd play a tank class like that without a moment's hesitation.
    Sounds like a Dark Knight concept.
    (0)

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