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  1. #1
    Player
    Trevalon's Avatar
    Join Date
    Mar 2014
    Posts
    5
    Character
    Trevalon De'lune
    World
    Behemoth
    Main Class
    Gladiator Lv 29
    lol, this guy would have been REALLY lost in EQ with our 72 man raids...

    I know, shocking, 6-7 nights a week we were able to find not only 7 other people, but 71 other people and raid for 5-8 hours a night.

    I cannot even fathom how finding 7 other people is difficult...
    (5)

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Trevalon View Post
    lol, this guy would have been REALLY lost in EQ with our 72 man raids...

    I know, shocking, 6-7 nights a week we were able to find not only 7 other people, but 71 other people and raid for 5-8 hours a night.

    I cannot even fathom how finding 7 other people is difficult...
    We raided 6 nights a week and always had people on standby lol... of course there were lots more raids, dkp.. and the raids were much longer....
    (1)

  3. #3
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by ApolloGenX View Post
    We raided 6 nights a week and always had people on standby lol... of course there were lots more raids, dkp.. and the raids were much longer....
    Raid dungeon in FFarr- is CT. Raid dungeon (in my opinion) is a kind of dungeon, where mistakes of some players are not visible. You can agree, that in CT 1/3 of players can just stay and do nothing (I'm not talking about pushing buttons- it is very simple)- other 2/3 players will do all the job. And yes, in such kind of RAID you can take any player- very easy to find. But I repeat, that my 1st post was about main content dungeons, first of all high-end hard core dungeons where mistake of just one player very often means wipe. Such dungeons (and trials) are not raid dungeons (CT is a raid dungeon)- they are CONST-PARTY dungeons (I hope you all know what is const-party). All I want to say- 8-player group is too big formation for stable party- const-party. It is a biggest SE's mistake to make such big formation for const-parties to chase content
    (0)