TERA was virtually void of raid content, welcome to your first taste of serious raiding. Also most of the content was 5 man which explains the weird suggestion of 5 man serious content.
TERA was virtually void of raid content, welcome to your first taste of serious raiding. Also most of the content was 5 man which explains the weird suggestion of 5 man serious content.
Good old 40-man raids.
8 people is a full party - NOT a raid.
Binding Coil of Bahamut, Praetorium, etc. - these are NOT raids.
Crystal Tower is the only raid in the game atm.
A "raid" being an event that requires more than one group or party.
Most of the content in this game requires a half party.
You are wrong. Check your party finder again. You will see Coil is under Raids. So an 8 men party can be a Raid.8 people is a full party - NOT a raid.
Binding Coil of Bahamut, Praetorium, etc. - these are NOT raids.
Crystal Tower is the only raid in the game atm.
A "raid" being an event that requires more than one group or party.
Most of the content in this game requires a half party.
Raid - A raid is a type of mission in a video game in which a very large number of people (larger than the normal team size set by the game) attempt to defeat a boss monster
In the mmo world Coil is not a raid, FFXIV just calls it that for whatever reason but it's not a real raid. CT is a raid.
please continue to post.to make const-party without "vagoons"
because making replacement for single run with someone from aside is not a good variant- this player can just take loot- loot will get away from const-party
And if we stack at least 3 first reasons it is very hard to play FFarr if you want to have good progress.
lol, this guy would have been REALLY lost in EQ with our 72 man raids...
I know, shocking, 6-7 nights a week we were able to find not only 7 other people, but 71 other people and raid for 5-8 hours a night.
I cannot even fathom how finding 7 other people is difficult...
We raided 6 nights a week and always had people on standby lol... of course there were lots more raids, dkp.. and the raids were much longer....lol, this guy would have been REALLY lost in EQ with our 72 man raids...
I know, shocking, 6-7 nights a week we were able to find not only 7 other people, but 71 other people and raid for 5-8 hours a night.
I cannot even fathom how finding 7 other people is difficult...
Raid dungeon in FFarr- is CT. Raid dungeon (in my opinion) is a kind of dungeon, where mistakes of some players are not visible. You can agree, that in CT 1/3 of players can just stay and do nothing (I'm not talking about pushing buttons- it is very simple)- other 2/3 players will do all the job. And yes, in such kind of RAID you can take any player- very easy to find. But I repeat, that my 1st post was about main content dungeons, first of all high-end hard core dungeons where mistake of just one player very often means wipe. Such dungeons (and trials) are not raid dungeons (CT is a raid dungeon)- they are CONST-PARTY dungeons (I hope you all know what is const-party). All I want to say- 8-player group is too big formation for stable party- const-party. It is a biggest SE's mistake to make such big formation for const-parties to chase content
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