Anyone else think CT and coils FC fundamentals, difficulty, and gear should have been switched?

IE:
CT=> Long instance with many bosses, strategizing, planning, 24pc (Large FC friendly), high lvl of difficulty, etc... similar to a dynamis from ffxi. This would have increased socializing, friending, basically player involvement in an FC. It could have had a 48 hour lockout instead of these dumb week long lockouts that make no sense.

Coil=> Single small reoccurring instance (DFable), not very difficult, a step down in terms of gear (i80gear from CT), lowered difficulty etc...

I'm just saying CT has all the benefits of a large raid that an FC would otherwise enjoy strategizing, beating a hard raid, and getting all the gear yet its wasted.

Coil has the difficulty and gear but its not FC friendly at all, this is why a majority of players run it with randoms and don't beat T5 yet alone have trouble with T4.

I dunno just my 2cents. I hope they make more CT styled raids in the future that are on par with Coil's difficulty, gear, and planning. I guess stop catering only to casuals or something.