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  1. #1
    Player
    XanderOlivieri's Avatar
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    Dec 2013
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    Limsa Lominsa
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    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50

    Off Hand equipment for Classes and Jobs that don't use Shields

    This is something that has slightly bugged me. I don't really like looking at an empty slot on my character window and believe that every game should have a way to fill every character's equipment slot.

    So far, that slot is only usable with Shields which only work on three character classes and the DotL and DotH classes. Why not allow the ones that can't use shields to have special items that can be placed in the off hand slot?

    Take Arcanist, Summoner, and Scholar first. They all use Book like weapons. What does every book need? A Bookmark! Magical books shouldn't be an exception. These book marks can give a small boost to INT/MND/PIE or give added bonuses similar to what the Shields do.

    Even if Bookmarks are a little odd, the Summoners and Scholars are always seen using Quills to write in the books. Bookmarks can be defensive off hands for Scholars while Quills could be offensive ones for Summoners.

    Since SE doesn't give special effects to their items outside of stat boosts, I feel kinda deflated with giving out some extra bonuses though a lot could really benefit with general bonuses like, getting Arrows for Archers which change the element of their damage to match that of the Arrow. Arrows would not be consumed, it would be treated as all arrows that the Archer now carries are the same element and the one Arrow in the off hand slot would represent all the arrows the Archer carries.

    Bards could carry Harps that, if SE allowed it, increase the support abilities of their songs, otherwise, it would just increase their own abilities that they need to focus on.

    Monks and Pugilists, this one is a bit harder, but Monks are typically seen with Prayer Beads. I can't say what I see a Pugilist with as I haven't done much with them, but I can see them having the Prayer beads as well.

    Dragoons and Marauders, now this one is interesting as their weapons are two handed. What I see for these two, are more like accessories. Special Dragon Fangs for the Dragoon and Bone fragments/trophies for the Marauder/Warrior. I'll have to play Marauder to learn more about them to give a better idea.

    Could add Focuses for Thaumaturge and Black Mages as their Staves usually have some kinda focus stone to cast their magic. Conjurer and White Mages I can see with Idols when they don't have shields.

    The only one I can't think of anything for is the Gladiator and Paladin as they require Sword and Shield by class default. I can't see them replacing the Shield as the off hand for bonus off hand equipment.


    Other than Class specific, you can have Special Primal versions as well for the current Primals, though they'd probably fit better as an accessory just to allow the Gladiator/Paladin to use them.

    I had a few examples, but forgot to write them down so when I think of some more I'll add them.
    (4)

  2. #2
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Yeah, this has bugged me for a while. But in SE's defense that is A LOT of design time to put into making off hand equips for classes that really dont require such items. I mean, it would be cool and all and i would LOVE to see some more customization with how your weapon looks. Maybe in the future they will add it. but i dont see it being anytime soon (1 year+)
    (0)

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
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    3,978
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I know I'm mentioning a taboo subject on these forums, something from XI (GASP), but XI had grips that you could equip when you had two-handed items like Great Axes, Great Swords, Staves, ect, that had various effects/stats on them. Some where more clearly designed for mages, some for damage dealers, some boosted stats, some boosted abilities/skills.
    (0)

  4. #4
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    I really don't see how my character could work a Bow with 1 hand. Or a 2-handed Axe. Or a 2-handed staff...Or a one...fisted...pugilist?

    Yeah, no. Why on earth would a fighter have an obligation to put something in his off hand?


    The solution for your OCD would be to just put the main-arm icon in the off-hand so you won't be so confused, but I hardly believe that's worth development time.
    (4)
    Last edited by Edellis; 03-01-2014 at 07:17 PM.

  5. #5
    Player
    Nahara's Avatar
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    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    What's the point in splitting the stats of any given weapon up into two items? Paladins can do it, because their shields provide not just the remaining stats for their primary weapon, but also Block and Block Rate (which they need, because they're shield tanks).

    You're just inflating the loot pools by requiring people to get two pieces of gear that should just be baked into a single weapon, especially if the off-hand item does nothing else but provide stats.
    (4)



  6. #6
    Player
    XanderOlivieri's Avatar
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    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Edellis View Post
    I really don't see how my character could work a Bow with 1 hand. Or a 2-handed Axe. Or a 2-handed staff...Or a one...fisted...pugilist?

    Yeah, no. Why on earth would a fighter have an obligation to put something in his off hand?

    The solution for your OCD would be to just put the main-arm icon in the off-hand so you won't be so confused, but I hardly believe that's worth development time.
    Where did I say it be forcing you to use two handed weapons as one handed ones? Off Hand is a bonus item that doesn't always take up your hand. I said treat it as another accessory for those that don't use shields at the end of the post. A Quiver/Arrow for an Archer would be kept on your back or side. Harp for Bard would be on your side. As the one below me mentioned grips could be on the weapon itself. Idols/Focuses can be carried on their person and not held in hand. Beads can be wraped around the arm or worn around the body. Only ones that would need to be held would be the quill. I'm not confused about anything either. I dislike seeing empty slots on my character's equipment screen. If we are allowed to have the slot we should have an item to fill it.


    Quote Originally Posted by Nahara View Post
    What's the point in splitting the stats of any given weapon up into two items? Paladins can do it, because their shields provide not just the remaining stats for their primary weapon, but also Block and Block Rate (which they need, because they're shield tanks).

    You're just inflating the loot pools by requiring people to get two pieces of gear that should just be baked into a single weapon, especially if the off-hand item does nothing else but provide stats.
    By the same standards, what's the point to adding new gear when all it does is add stat bonuses? Why do we need stat bonus gear at all? Lets not use Rings, they are useless outside of just giving a stat bonus.

    I never said anything about separating the stats from the base weapon either. I do not want all classes to be treated as the Gladiator/Paladin. I just want items to use on other classes that still give an added bonus and take up all the usable slots in my equipment screen. All the items I lists add bonuses to what you already get. They don't share anything with your main weapon.

    Veil of Wiyu Zenith for example would still give:
    Vitality 32
    Intelligence 31
    Determination 18
    Spell Speed 37

    And if the Summoner had, Phoenix Quill (Random idea), its stats would be:
    M.Def 1
    Int: 3
    Spell Speed: 3

    Just a little added bonus. If we could get special effects, that would be even better. Also I kept it to small bonuses like those of the Rings, but lower cause otherwise they'd be too powerful.

    Gladiator and Paladin, as I said was excluded because their weapon set is shield and Sword. None of the other classes are forced to use two sets of items. It would be a nice bonus that can assist with a small stat boost. A little extra boost can go a long way. A WAR with a little extra DET or DEX from a grip doesn't kill it. Bonus Crit Up rate doesn't break it.

    If SE would allow more adverse bonuses the secondary items could be of relative use, but other than that its a bonus.
    (1)
    Last edited by XanderOlivieri; 03-02-2014 at 01:17 AM.

  7. #7
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
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    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    I never said anything about separating the stats from the base weapon either. I do not want all classes to be treated as the Gladiator/Paladin. I just want items to use on other classes that still give an added bonus and take up all the usable slots in my equipment screen. All the items I lists add bonuses to what you already get. They don't share anything with your main weapon.
    At which point you're just adding item glut. For the bonuses on the level you're talking about, the slot means next to nothing. You're basically asking for a set of arbitrary items to be added, increasing the number of items in the game and diluting the existing loot tables even more, without said addition adding anything appreciable, and this is assuming you mean to have the existing off-hand items inherit the whatever bonuses you mean to provide with your new types of offhands.

    The only "benefit" your set is providing is assuaging your arbitrary compulsive desire to see all slots filled even if the content of said slot is basically worthless. If a change doesn't actually improve to the game in an appreciable way, it's not a change worth discussing and that describes your idea perfectly.
    (1)

  8. #8
    Player
    XanderOlivieri's Avatar
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    Dec 2013
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    Limsa Lominsa
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    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kitru View Post
    snip
    The same argument can be said for any form of suggestion based on a personal view of the topic. Current content that is being added, and the content added before this were no better in improving the game than the idea I put forth as none of what they added actually improved the gameplay. Look at a majority of the complaints and issues that arose with the new content. All it did was create server stress, horrible fluctuations to the economy, and goes unappreciated by a large number of people that play the game.

    Our constantly added events only give you cosmetic items of no real use or value. They constantly add arbitrary items as contest exclusive that are easily outshone by mid level gear. There are worse ideas that are given actual thought and discussion. One of the last larger add ons that has one of the most complaints due to uselessness was Crystal Tower, who introduced a large amount of items that were weaker than two sets of end game gear and is constantly complained about because of the lack of interest in running due to the gear not being worth getting.

    Don't have to worry too much about loot if the items in question are craftable which limits them to i70 until the next ilevel update in 2.2 if we get any kinda ilevel cap raise with the crafted gear. The idea IS more practical when items give off more adverse effects than just stat boosts, but SE only allows items that you can equip to give each character a stat boost and nothing more.
    (0)
    Last edited by XanderOlivieri; 03-02-2014 at 01:37 PM.

  9. #9
    Player
    Kitru's Avatar
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    Sep 2013
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    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    The same argument can be said for any form of suggestion based on a personal view of the topic. Current content that is being added, and the content added before this were no better in improving the game than the idea I put forth as none of what they added actually improved the gameplay. Look at a majority of the complaints and issues that arose with the new content. All it did was create server stress, horrible fluctuations to the economy, and goes unappreciated by a large number of people that play the game.
    It's not even remotely the same thing.

    Holiday events are, by design, supposed to add to the game in a way other than gear. What it provides is purely cosmetic. Talking about it adding nothing to the game is like saying that adding new hairstyles or the aesthetician add nothing to the game because they don't contribute stats.

    Crystal Tower isn't useless. It's simply not designed with the absolute endgame raiders in mind. The content itself is valuable because it's actual content that you can run. Even if it didn't drop any gear, it would still be adding something to the game because it's an activity. As to the gear itself, it's only useless to the people who've been running at the endgame for months and have gotten boatloads of off-class gear. There are a bunch of people I know that actually find the CT gear to be useful because they haven't been playing long enough to hoard enough myth tomes to be fully decked out in AF2 gear (or the stats on said AF2 gear are terrible and the CT gear presents a more useful alternative while waiting for certain allagan pieces to finally drop).

    Your suggestion is explicitly useless. You even said that you wanted it to do as little as possible to stats so as to change as little as possible. It's not providing any new content to run, which both Crystal Tower and the events do. The only thing you're suggesting is adding a new category of gear for people to get that does next to nothing simply because you don't like having an empty slot. The only thing it's "adding" to the game is assuaging the minute annoyance you derive from not having every slot filled. There's *loads* of better stuff for the devs to work on than a problem that exists purely in your mind.
    (1)

  10. #10
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    I'm down with the idea of having a little something in the off-hand equipment slot for non-shield users.

    At least then it'd soothe my OCD of having an empty slot on my DRG :3

    Quote Originally Posted by Kitru View Post
    The only thing it's "adding" to the game is assuaging the minute annoyance you derive from not having every slot filled. There's *loads* of better stuff for the devs to work on than a problem that exists purely in your mind.
    You mean like them working on plugging a different FF sequel for weeks on end into FFXIV which people didn't even care for in the first place? Because that was *so* worth spending lots of man-hours on.
    (0)
    Last edited by Skyl1n3; 03-02-2014 at 06:50 PM.

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