Firstly these were the closest dev tags I was able to find for the post, but please ensure it is forwarded to the correct team, thanks.

Anyway, after reading through a few forum posts, dev responses and producer letters I have began to think about the zones structure and how it can change, if at all.

I am pretty excited about the upcoming patch and the future plans to the battle system and I am once again hopeful for the future of the game, however there is still the issue of the zone structure that bothers me and I am concerned that it will not change due to the fact it will require too much work.

Zone structure can mean many things but I am mostly referring to the mob placement, copy and paste terrain and the structure of the areas and how they merge together, the core design of the zones seem beyond repair and no matter how much the game changes while these things remain the same the game will still feel unfinished and a little underwhelming.
I remember reading that the reason for the copy and paste terrain was due to the fact it took up too much memory in a world with no load times, or something along those lines. If this is true does this mean the chances of this changing are not possible? Especially with the PS3 limitations?

Would be nice to have some clarity on this from players and devs as I think this is a pretty important aspect of the game for many people.

Thanks,

~Raizen Reyne