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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Is there a way to design end game content that doesn't lead to a caustic community?

    Over ten years of playing MMORPGs, one thing that remains constant from every game I've jumped to is the end game community turning hostile to new players after the content has been out for a while. And by new players, I don't even mean those with no experience on a given encounter. They can have the fight practically on farm status, but the second they switch to a new role and mess up even once they turn on even the most skilled of players.

    In the back of my mind, I kind of know the answer to the question, but what do my fellow forum dwellers think about it? Is it just a result of the social ineptitude of a few players or is it really incompatible communities clashing with one another?
    (18)

  2. #2
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Yes. By making every fight incredibly easy that even new and inexperienced players can one-shot the bosses.

    Which of course will result in people growing bored of the game quickly due to the lack of challenge and unsubbing.
    (11)

  3. #3
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zaels View Post
    Yes. By making every fight incredibly easy that even new and inexperienced players can one-shot the bosses.

    Which of course will result in people growing bored of the game quickly due to the lack of challenge and unsubbing.
    To be fair, during Wrath in WoW, the numbers were the highest, and at least heroic dungeons could be facerolled. Don't know about raids, but heroic dungeons could be done easy and fast, and my dps queues were never over five minutes. Come cata, when they made things harder, numbers dropped and my queues as a dps were close to half an hour. I know correlation doesn't equal causation, but just something i noticed.
    (1)

  4. #4
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.
    (123)

  5. #5
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.
    (78)

  6. #6
    Player
    Raknar's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Rosule Dunlave
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.
    Omg, you WoW casuals. The term is "frolic".
    (14)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.
    I hate to say this, but take a look at Flower for PS3, Vita and PS4...in other words, what you say has more or less been done...

    I call the collective disembodied stupidity, immaturity, anger, fear, hatred and downright nastiness that inhabits the Internet the Eye of Moron. Basically collect all those little nasty hive minds, and make them one collective pool of nasty, and you have it.
    (3)

  8. #8
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    950
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I don't think I see that that often, and when I do, it's usually just one person flipping out and to me he or she sounds like a big crybaby.

    All-in-all, some people are jerks because it's the internet.
    (2)

  9. #9
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Fendred View Post
    Is there a way to design end game content that doesn't lead to a caustic community?
    Sadly.....



    (hope the image works >< )
    (7)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  10. #10
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fendred View Post
    Over ten years of playing MMORPGs, one thing that remains constant from every game
    You already know the answer OP.
    (2)
    IGN: Yvaine Isaulde
    World: Tonberry

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