But that doesn't make it a bad or shallow game. It's a common theme in mmorpgs where players have to put together parties where each person fills in a specific role crucial to the success of the fight. That makes it so people have to rely on each other.
In korean and chinese mmos endgame content is locked behind a wall of grind and farm, so only best players will ever reach it -> problem solved.
Last edited by lxSch; 03-01-2014 at 11:41 AM.
I have no clue why but this is the only mmo community I've been in with a crap ton of rage quitters and wanna be elitist. I figured it was because a lot of people in this game, this is their first time reaching end game in any mmorpg. So they think they're hot shots and just go over board. I really have no clue, I just know its bad here and it shouldn't be. There's no long CDS or exp penalties or anything when wiping, yet people act like its the end of the world.
IGN: Yvaine Isaulde
World: Tonberry
That's 100% true. I played Aion before this and I feel that DC( lvl 39 dungeon, lvl cap is 65) is as hard as coil which is sad. But since I find it so easy, I don't really mind wiping on it. It's mind blowing to me how we end up wiping on some stuff but I'm just like "meh"

 
			
			
				Draupnir Cave, seriously? I beat that first time out and half the party were new to the instance. Coil from start to finish took me about 8 weeks from first setting foot in there to downing Twintania. Aion's PvE is stupidly easy in comparison to XIV, even the hardest dungeon at the time (60 cap) was just a magic resist check and healer test although that isn't the game's focus really.That's 100% true. I played Aion before this and I feel that DC( lvl 39 dungeon, lvl cap is 65) is as hard as coil which is sad. But since I find it so easy, I don't really mind wiping on it. It's mind blowing to me how we end up wiping on some stuff but I'm just like "meh"
The only reason Draupnir Cave is hard at all is because they set the entry level way too low.
Last edited by Alkimi; 03-01-2014 at 12:58 PM.
Not even close, I don't feel DC is hard but to me coil and dc are on the same level. Coil is mad easy to me. I don't think Aion is Everquest hard but its like 100 times harder than anything on this game.
And you must be talking about TS.
Please tell me which version of Aion you completed DC so easily? DC and Labs were the most hated dungeons at launch because of the difficulty and low rewards of them. I can tell you dungeons that used to take careful planning and coordination have been turned into face roll easy. Hell half the elite areas are now nothing more than solo fodder. Which is similar to this game in that regard.Draupnir Cave, seriously? I beat that first time out and half the party were new to the instance. Coil from start to finish took me about 8 weeks from first setting foot in there to downing Twintania. Aion's PvE is stupidly easy in comparison to XIV, even the hardest dungeon at the time (60 cap) was just a magic resist check and healer test although that isn't the game's focus really.
The only reason Draupnir Cave is hard at all is because they set the entry level way too low.
Last edited by Jonjon; 03-03-2014 at 02:18 PM.


 
			
			
				I thought SE fixed that problem in ARR with gear-sets, OP! Get the best gear from end-game= problem solved!
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Yes there is, but it involves thinking outside the box and unfortunately drastic changes in code and Link Shells....
For example:
1.) Imagine a +100 myth tomes weekly reward for being on a team with a person who has NOT completed a trial that completes it. Instead of charging for Titan Runs you'd have groups PAYING newbies for Titan runs....
2.) Imagine a game wide (instead of server wide) link shell so when you find awesome people in PF you can team with them again....
3.) Imagine a more drastic punishment when you're vote kicked from a group more than 5 times in a week... (ideally for things you have not completed before to avoid blocking story progress)
4.) Imagine if the game encouraged team work from level 1 instead of being a solo game with an occasional PF dungeon until you reach level 50 and you're suddenly expected to have a social network...
5.) Imagine if there was a punishment for quitting CT after getting some loot.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

 
			 Originally Posted by 3Jane
 Originally Posted by 3Jane
					
 Reply With Quote
  Reply With Quote
 
			 
			 
			
 
			
 
			