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  1. #1
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by 3Jane View Post
    Which is precisely the crux of the problem with the game's current nature.
    But that doesn't make it a bad or shallow game. It's a common theme in mmorpgs where players have to put together parties where each person fills in a specific role crucial to the success of the fight. That makes it so people have to rely on each other.
    (2)

  2. #2
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    In korean and chinese mmos endgame content is locked behind a wall of grind and farm, so only best players will ever reach it -> problem solved.
    (5)
    Last edited by lxSch; 03-01-2014 at 11:41 AM.

  3. #3
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I have no clue why but this is the only mmo community I've been in with a crap ton of rage quitters and wanna be elitist. I figured it was because a lot of people in this game, this is their first time reaching end game in any mmorpg. So they think they're hot shots and just go over board. I really have no clue, I just know its bad here and it shouldn't be. There's no long CDS or exp penalties or anything when wiping, yet people act like its the end of the world.
    (5)

  4. #4
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Faedden View Post
    snip
    Probably because difficulty wise, this game is already pretty dumbed down, yet alot of players are still having a difficulty? But seriously, compared to other MMOs that I played (Dragon Nest namely), this game's end content is laughable.
    (6)
    IGN: Yvaine Isaulde
    World: Tonberry

  5. #5
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thorauku View Post
    Probably because difficulty wise, this game is already pretty dumbed down, yet alot of players are still having a difficulty? But seriously, compared to other MMOs that I played (Dragon Nest namely), this game's end content is laughable.
    That's 100% true. I played Aion before this and I feel that DC( lvl 39 dungeon, lvl cap is 65) is as hard as coil which is sad. But since I find it so easy, I don't really mind wiping on it. It's mind blowing to me how we end up wiping on some stuff but I'm just like "meh"
    (0)

  6. #6
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Faedden View Post
    That's 100% true. I played Aion before this and I feel that DC( lvl 39 dungeon, lvl cap is 65) is as hard as coil which is sad. But since I find it so easy, I don't really mind wiping on it. It's mind blowing to me how we end up wiping on some stuff but I'm just like "meh"
    Draupnir Cave, seriously? I beat that first time out and half the party were new to the instance. Coil from start to finish took me about 8 weeks from first setting foot in there to downing Twintania. Aion's PvE is stupidly easy in comparison to XIV, even the hardest dungeon at the time (60 cap) was just a magic resist check and healer test although that isn't the game's focus really.

    The only reason Draupnir Cave is hard at all is because they set the entry level way too low.
    (2)
    Last edited by Alkimi; 03-01-2014 at 12:58 PM.

  7. #7
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alkimi View Post
    Aion's PvE is stupidly easy in comparison to XIV
    Not even close, I don't feel DC is hard but to me coil and dc are on the same level. Coil is mad easy to me. I don't think Aion is Everquest hard but its like 100 times harder than anything on this game.

    And you must be talking about TS.
    (3)

  8. #8
    Player
    Jonjon's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Hambone Jones
    World
    Balmung
    Main Class
    Arcanist Lv 33
    Quote Originally Posted by Alkimi View Post
    Draupnir Cave, seriously? I beat that first time out and half the party were new to the instance. Coil from start to finish took me about 8 weeks from first setting foot in there to downing Twintania. Aion's PvE is stupidly easy in comparison to XIV, even the hardest dungeon at the time (60 cap) was just a magic resist check and healer test although that isn't the game's focus really.

    The only reason Draupnir Cave is hard at all is because they set the entry level way too low.
    Please tell me which version of Aion you completed DC so easily? DC and Labs were the most hated dungeons at launch because of the difficulty and low rewards of them. I can tell you dungeons that used to take careful planning and coordination have been turned into face roll easy. Hell half the elite areas are now nothing more than solo fodder. Which is similar to this game in that regard.
    (0)
    Last edited by Jonjon; 03-03-2014 at 02:18 PM.

  9. #9
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I thought SE fixed that problem in ARR with gear-sets, OP! Get the best gear from end-game= problem solved!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #10
    Player
    Zendy's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Zen Cat
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Yes there is, but it involves thinking outside the box and unfortunately drastic changes in code and Link Shells....

    For example:

    1.) Imagine a +100 myth tomes weekly reward for being on a team with a person who has NOT completed a trial that completes it. Instead of charging for Titan Runs you'd have groups PAYING newbies for Titan runs....

    2.) Imagine a game wide (instead of server wide) link shell so when you find awesome people in PF you can team with them again....

    3.) Imagine a more drastic punishment when you're vote kicked from a group more than 5 times in a week... (ideally for things you have not completed before to avoid blocking story progress)

    4.) Imagine if the game encouraged team work from level 1 instead of being a solo game with an occasional PF dungeon until you reach level 50 and you're suddenly expected to have a social network...

    5.) Imagine if there was a punishment for quitting CT after getting some loot.
    (15)

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