Yes and it's by doing what SE is going to do come 2.2, they are going to make older content more accessible while rolling over difficulty into the new content. This is what works and hope to god they don't change it. The community loses the tension during these patch times only to rise again before patches roll out. SE already said that to remedy this they'll release major patches every 3 months until they finish expansions which will most likely be on a 9-12 month period.

I think it's mostly knowing your group and finding like minded people.
To generalize the people who tend to rage, they usually don't like losing, and when they do lose they are quick to blame others.
You can mitigate some foreseen rage, such as if you are planning to play a new role, or new to the fight, it'll be considerate to announce to the group before hand.
However, it's not possible to avoid it all together, unless if you're playing with people you know well.


A shallow game breeds a shallow community. When they address the content issues which many people have mentioned, that is to say bring the game world to life and create more than just a glorified waiting room for dungeons. Essentially, when gear scores and dodging skills are all that matter, any kind of more involved interaction or cooperation between people is going to be fairly limited in overall character.
Logging on for reset and loosing the incentive to remain longer has in recent weeks have made me consider creating another account on EVE-online and replaying the Tomb Raider series and other games. S.E are playing with fire on a tightrope, lets hope they don't drop it and fall off.
Last edited by 3Jane; 03-03-2014 at 04:32 PM.
I like how people try to blame everything on the lack of overworld content.A shallow game breeds a shallow community. When they address the content issues which many people have mentioned, that is to say bring the game world to life and create more than just a glorified waiting room for dungeons. Essentially, when gear scores and dodging skills are all that matter, any kind or more involved interaction or cooperation between people is going to be fairly limited in overall character.
Logging on for reset and loosing the incentive to remain longer has in recent weeks have made me consider creating another account on EVE-online and replaying the Tomb Raider series and other games. S.E are playing with fire on a tightrope, lets hope they don't drop it and fall off.
I've been doing Brayflox repeatedly to try to get the last two pieces of Battlemage (leveled CNJ 32-44 on pretty much Brayflox alone and finally got them!). I joined one in-progress with one guy left, standing there wondering what the hell happened. Apparently, his group dissolved after one wipe on the first boss. Didn't take much coaxing to get him and the other DPS (also new) to give it a go without a tank. 'Course, we went right through without issue, though a tank did eventually show up midway through to the second boss. Had another group where the tank joined up an immediately announced "Hi, I'm new to this dungeon" One DPS left without saying a word. Run went fine with no deaths and no wipes. Guy didn't understand combos (tried to skip over Heavy Swing), but we fixed that before first boss and didn't have any trouble with the run.
This isn't just endgame content, it's everything.
Last edited by Gamemako; 03-01-2014 at 04:48 PM.
In the vast majority of cases when I see a tank having problems I give them some simple pointers and things usually work out.
There have been only a few cases where I simply couldn't take it anymore and dropped party:
- A Paladin in Dzemael that didn't use Shield Oath and never talked. Our Bard (from my FC) tanked the first boss and then we left. I really think that he hadn't even done the quest to unlock it.
- A Paladin in Garuda NM that wouldn't pull Garuda away from the stones. He talked, but in Italian, and I couldn't get him to understand me.
- A Monk in the level 40 guildhest where you have to kill the 5 demons at roughly the same time. Kept killing one of the demons even though we kept telling him to stop. Wouldn't talk.
There are limits to my patience, and if the other guy can't communicate with me, I just give up.
I disagree. I think the community gets worse depending on how much an individual player relies on others for success and progress, regardless of how good the game is.
Games like Leauge of Legends and FPS games have far worse communities than this game's.


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