That's because what they really want is a unique reward that they can use as an e-peen stretcher from said difficult content...
Quite common today... Not doing anything without an incentive that can be used for bragging...
So true. Gone are the days when people run stuff because.... you know.... it was fun and challenging and the sense of exhilaration you get after you finally worked round that frustrating mechanic and downed the boss was just pure gold. I don't even feel anything after people vote abandon ex primals after two wipes and just accept it as fact.
Now imagine if PS bosses dropped myth tokens. Imagine your fc would want to do this dungeon with you. That would be so much more fun. I do like the place yet i dont mind if a healer leaves (i queue as tank). The guy is probably a noob anyway and doesnt have enough confidence in his healing. I feel horrible for dps though. One day i had a healer leave in PS then HM then PS again. Which was BS. After that i got a bunch of low geared players and we wiped once on the second boss from having too much dps on eggs and just plowed through everything else. I believe i had only 1 failed PS so far due to a bard in really good gear just tunnelvisioning bosses. Not once from group being undergeared.
The new dungeon should have better rewards (non-useless tokens), i hope it is at least as hard as PS pre nerf and stays that way, so that we can have a nice dungeon to run with our fc's when the random noob leavers are too much to handle.
You cant really expect a million people to think the same then point at a few of them going 'lol make up your mind'.
- Pharos Sirius
Overall difficulty has been adjusted to match that of Copperbell Mines (Hard) and Haukke Manor (Hard).
The number of enemies has been reduced.
The attack power, HP, and behavior of enemies, as well as certain dungeon mechanics have been adjusted.
Symond the Unsinkable's HP has been increased, while the number of zombie war hounds has been decreased.
The attack power and HP of zu cockerels and zu pullets that spawn during the battle with the Zu has been decreased.
The attack power and HP of zombie storm privates that spawn during the battle with Siren has been decreased.
The potency of Siren's abilities, and the duration of their effects have been decreased.
So much for the only fun dungeon in the game.
..and slightly off topic, but I didn't actually think it was possible to make this any easier...
- Amdapor Keep
The potency of Plaincracker used by Megalith Marionette has been reduced.
Bloodlappers will no longer spawn during the battle with Demon Wall.
The potency of Imminent Catastrophe and Bubonic Cloud used by Anantaboga has been reduced.
+1 to both. I'm sad to see this modified. It's the only dungeon in the game where good DPS (who really need to be on their game and know what they're doing) was required. Of course, given the attitude most people exhibit, the moment DPS needs to step up to the plate, most people seem incapable of handling it. That includes tanks and healers who don't realize how important DPS rate is in Pharos.
As for AK, the other day a DF group I was in killed wall before the bees even spawned. I didn't even know what Plaincracker was referring to, I've never seen anyone get hit with that. Ever.
The potency of Plaincracker used by Megalith Marionette has been reduced.
Pretty sure the that's the big statue that you run to the side to avoid. And I think Plaincracker is the big AoE.
At least with the nerf and *extra 7 times* tank bonus for high level roulette people will see more play of the dungeon. It's always tough to see content reduced because some people are reluctant to learn but at least now new people will be able to see the fights. -And I would feel terrible whenever I hear someone say, "this is my first time and haven't been able to complete it in weeks. " I wish I could have helped them more. My tank is not geared to be on that level yet.
Yeah, I mean I realized that, it just took me a second because it's literally never been an issue the several dozen times I've done that dungeon.
To be fair, reluctant to learn also applies to well geared people...At least with the nerf and *extra 7 times* tank bonus for high level roulette people will see more play of the dungeon. It's always tough to see content reduced because some people are reluctant to learn but at least now new people will be able to see the fights. -And I would feel terrible whenever I hear someone say, "this is my first time and haven't been able to complete it in weeks. " I wish I could have helped them more. My tank is not geared to be on that level yet.
I've been in some groups where they simply didn't know the real mechanics because they have just followed some guide or something...
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