With the aforementioned, the excuse of how dyes work in a real life concept are just... Dumb. No other words to express this. We can Summon flaming unicorn mounts from thin air, but keep the metallic shine when an item is dyed oh lody no. Graphics team had done a great job on other things but this ideology is pretty flawed.
I found it's weird that the team decide to go with the 'real life' path when this game is called 'Fantasy', especially that would require more work and make it less pretty. Well I guess it's now too late for this issue, but I hope they can be more careful (or less careful in this matter) for the future content. This is Final Fantasy! No unnecessary reality needed here!
I do not like this "realistic feature" of losing glow on armours and clothes. I think it looks just bad, not realistic. When I first saw it I thought my armour changed from metalic to plastic.
I'm all in the request for leaving shaders where they were after dyeing our equipment. I don't want enamel-like armour and soaked clothes!
Either add glossy/metallic dyes or undo this... it's pretty stupid.
Hmm, interesting answer. I would reply that if it's dyed in this real life way should it also have a real life decay? You would think that painted armor would chip and flake away, clothing would fade. Also if you applied wax to painted armor it would add a glossy effect.
This is why we cant have nice things! XD
Haven't dyed metallic armor much but i like the idea that they went to the effort of making it actually be paint. (blue team and red team crap etc) I personally wouldn't like it if the metal changed "properties".
I would like to see metallic or glossy dyes added though, i would hate for them to revert the current design since "artistically" I agree with it though. (specially since id like the "natural" color of the metal to potentially be a unique property to newer gear as they come out.)
Please, do not give them any suggestions. I dealt with temporary dyes in TERA and it is not something I would expect in any MMO even halfway decent that isn't f2p shovelware trash.
This, plus its perfectly possible in the real world to stain materials with dye rather than paint them. I dont quite get where the graphics team were going with cloth dyes being different to just cloth... i dont see any differences when i walk into a shop O.oSo why not add an option on the dye screen to select the type of finish you wish to give to gear after it's dyed like matte, metallic, etc.? More options are always great, or if you want to go with the overcomplicated and more work/timesink involved route add recipes to craft metallic dyes and what not.
.
This makes no sense even by real world rules.Greetings,
We checked with the Graphics team to see if there was anything shady going on regarding this, and they wanted us to pass along their reasoning as to why the appearance of gear changes after being dyed.
Metal equipment was created to have an enamel-like look to it when it is dyed, just like if you painted something metallic in real life. Similarly, cloth equipment was also designed to function the same way as real life, so the texture changes when it is dyed because the cloth is soaking up the dye.
As both types of equipment were created like this intentionally, the team does not have any plans to change the textures.
I made everything I am wearing. Surely I can figure out how to dye a militia robe without affecting its lustre, given I already managed to dye three bolts of wool blue and give them a satin-like finish to begin with.
Last edited by FJerome; 03-11-2014 at 04:31 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.