Quote Originally Posted by Gramul View Post
This is why I never dye my metallic armor. And also why I really don't like the Zenith armor. It looks so cheap when put up against the regular Relic armor.

Thank you for bringing it up Shioban.
I still find the old look to some of the original artifact armour in 1.23 better.

I still have videos/screens from 1.23 where Paladins, Monks and Dragoons actually looked like they were wearing metal but at a beastly rendering cost. Some of the new Myth armour is terrible for this, the White Plastic Paladin Armour is (eugh)
But as a compromise for performance originally in 2.0s development which is completely understandable but thankfully not beyond repair.

Quote Originally Posted by Earende View Post
I noticed this issue the very first time I tried applying dyes, and pretty much stopped using it since (not to mention you can't get some colours, or there is no actual black....)

It is easier to notice this with plate armours (GLA, MRD, PLD, WAR), like Cobalt Cuirass where the majority of it is shiny and all.

I always believed the reason for this is something like putting paint on cars - thus the shiny goes away. ;9
That is a strange reason for doing it if it is deliberate (this is a fantasy world after all, conforming to this real life constraint would be a huge waste of the dye system.
However a good point!

Quote Originally Posted by Gramul View Post
I hope this isn't due to some unfortunate technical limitation. I mean, they went out of their way to actually build this system from the ground up. Seems like a waste to be unable to keep the specular gloss.
Maybe that's a fix that can come with DX11. They where talking about being able to use new shaders for it.
The effect of the real-time reflections we had in 1.23 were gorgeous (as I previously mentioned) but sadly have a stupidly high rendering cost if done wrong (alá 1.23).
If they actually considered adding it in for the DX11 client (even though this is a DX8 shader if not even earlier I don't exactly remember) that would be amazing.

To be crass, "balls to the wall" in terms of graphical requirements for the DX11 client would make me and a ton of other people very happy (seeing as its optional, why not do it as a future investment when the world of average hardware shifts )


(And also thank you for the support!)


Quote Originally Posted by Gramul View Post

Note how the undyed edges stay shiny. Also, an interesting feature about this armor is that it seems to turn more silvery in sunlight when undyed.
But anyway, like Shioban said, it's low priority but nice to have.
And I've added this to the OP! [Credited]