Maybe its just cause I like big game hunting and large fight operations, teamwork, survival... and most importantly challenge. I'm not saying a hard 8man raid isn't fun or good for an FC. I'm saying a hard 24man raid would make things REALLY interesting for FC's. Gaps could be filled for FC's lacking in members.

Maybe its just me (and even if it is, that's ok) but a 24 man raid with the teamwork and synchronization needed for coil would be pretty fun. I don't have much fun doing coil where there is little room for error and after 1 healer or tank drops, the fights practically over while in a CT styled dungeon, leaders can take command of a situation and recover and still bash their face against it giving everything they got till its dead. Guess I just miss BGH styled gaming or something, ffxi had that element quite a bit but I know this isn't ffxi so its not quite right to say so. Was just wondering mostly what people thought of coil <=> CT in terms of a 24 man raid having the difficulty and drops. Looks like people have a very lower impression of the playerbase. I think a lot of the playerbase suffers from lag problems more so than inability to dodge or play well.