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  1. #11
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    We need a real 24-man raid

    CT and coil should have been the same difficulty and same item lv. One dropping allagan gear and the other dropping mythology gear.

    It sucks that CT will always be less useful every update.
    (0)

  2. #12
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Moheeheeko View Post
    To me I still see it as the stepping stone to be able to grind coil. Grind ct until you get enough myth/ ct gear to be able to grind coil.

    It will be LESS usefull than it is now, but far from completely pointless.
    True, hence I said more obsolete and not completely obsolete :x

    On a different note; I'd personally grind a shorter lv50 dungeon in 4/4 for Myth/Philo unless I really wanted an item from CT for whatever reason.

    Another good thing is, if I recall correctly, that we're getting Myth crafting mats. So, at least all the grinding that we'll have to do can be done in various places (lv50 dungeons, CT, maps, dailies).
    (1)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  3. #13
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Remn View Post
    I like the way it is now. switch CT and coil difficulty? think Twintania now or before twister nurf and make it 24 man difficulty. it hard enough to get 8 ppl with decent to perfect execution, would be immpossible with 24 people ><
    WoW used to have 40 man raids. I understand why they ended up reducing it, but when it worked, it was awesome to be a part of.
    (1)

  4. #14
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Mycow8me View Post
    Thoughts on Coil and CT, should they have been switched?
    I think they should be switched in terms of release since CT is a lower ilvl than Coil. Should have been ilvl 70 (DL) -> ilvl 80 (CT) -> ilvl 90 (Coil).
    (0)

  5. #15
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    As everyone knows CT should have been in at launch, but balance was out and thus postponed.


    So.

    2.0 would have been Labrynth of the Ancients with level 80 gear, Giving us at launch. darklight ilvl 70, LotA ilvl 80, myth and coil ilvl 90.

    2.1 should have been the first expansion for Crystal Tower, probably giving us another option for ilvl 90.

    Then 2.2 with expanded Coil with ilvl 100 (lets say). 2.3 with further levels of CT adding another ilvl 100 set.

    Which overall would have made more sense.

    But.

    With LotA being delayad and replacing the first extansion to CT it puts the gear level 2 updates behind what it should have been.

    Question is, is SE going to catch up with CT to a level that it should have been?
    (0)

  6. #16
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Giantbane View Post
    WoW used to have 40 man raids. I understand why they ended up reducing it, but when it worked, it was awesome to be a part of.
    40 mans were a NIGHTMARE to organize, you ended up waiting for people longer than you raided.
    (0)

  7. #17
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    the only thing difficult about ct at all is dealing with the trash players that join it. with a half decent group it is absolutely steamrolled.

    it's in the order it was meant to be as far as difficulty and the drops. the problem was ct wasn't ready when it should have went in game. it got delayed which pushed it from being relevant content to vanity gear type drops.
    (0)
    Last edited by darkstarpoet1; 03-01-2014 at 08:49 AM.


    http://crystalknights.guildwork.com/

  8. #18
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    CT=> Long instance with many bosses, strategizing, planning, 24pc (Large FC friendly), high lvl of difficulty, etc... similar to a dynamis from ffxi. This would have increased socializing, friending, basically player involvement in an FC. It could have had a 48 hour lockout instead of these dumb week long lockouts that make no sense.
    I have a 100 person FC. On a good day (more like evening) we have 25-30 people on. Of which maybe HALF is ELIGIBLE to do endgame content (they don't necessarily feel like it, maybe they had other plans for that night). Organizing a 24-man run of really tight difficulty content is simply something we could probably NEVER do. We are lucky enough to get enough for a decent coil static and enough people to go CT for myth early in the week.

    Of course, we aren't a endgame-only FC. We don't only get people in the FC with the intention of slotting them in a static. We even get lv 1 people. I don't think only dedicated FCs should be the only ones even able to ATTEMPT the harder content. Maybe they'll succeed more, maybe they'll succeed earlier. But not even having a shot is stupid.

    Plus having very tight 24-man content, even with an elite FC, is just BEGGING to fail. You might have more death margins with 24, but it's also WAY easier to fuck it all up if its very tightly tuned.
    (1)
    Last edited by SchalaZeal; 03-01-2014 at 09:21 AM.

  9. #19
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Giantbane View Post
    WoW used to have 40 man raids. I understand why they ended up reducing it, but when it worked, it was awesome to be a part of.
    awesome? seriously... pink colored glasses of nostalgia are really really changing your memory...

    it was a pain to organize the strategy was often soo simple in term of tactics than a fight in dungeon of 5 was looking more challenging. most of the fight was hitting a boss for ages, because they had to give them tons of hp too...

    the only challenge that bring a content with more of 20 people... is organize and make sure everyone follows the strategy... generally, strategy on this sort of content are sooo easy and soo small.

    even the most recent content in WoW wasn't that hard, the only pain was to have 25 people that was gear check, knowing the strategy and be able to play together... nothing really hard.

    with smaller group content, first it's easier to make more difficult and more demanding fight. less people to organize or to focus. second, with hard content with more people, you will have a big trouble for the player on the ps3 and ps4, it will limite the acces to that content to people that have keyboard and acces to a vocal. finally, it's easier to balance a content for 8 people than 24, more people, means more random.

    ps: i still remember hunter in MC that was simply going afk in feign death. in a group of 8 you are sure that everybody was fighting!!
    (0)
    Last edited by silentwindfr; 03-01-2014 at 10:22 AM.

  10. #20
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    It's fine as it is. Its a lot easier to have a set group of 8 people in your FC that you go with that are raid aware and don't mess up mechanics then getting 24 skilled players. In like wow for example 25 man raids took a lot more work to manage then 10 man raids.

    8 the smaller number its much easier to work with peoples schedules and what not to do the content.
    (1)

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