We need a real 24-man raid
CT and coil should have been the same difficulty and same item lv. One dropping allagan gear and the other dropping mythology gear.
It sucks that CT will always be less useful every update.
We need a real 24-man raid
CT and coil should have been the same difficulty and same item lv. One dropping allagan gear and the other dropping mythology gear.
It sucks that CT will always be less useful every update.
True, hence I said more obsolete and not completely obsolete :x
On a different note; I'd personally grind a shorter lv50 dungeon in 4/4 for Myth/Philo unless I really wanted an item from CT for whatever reason.
Another good thing is, if I recall correctly, that we're getting Myth crafting mats. So, at least all the grinding that we'll have to do can be done in various places (lv50 dungeons, CT, maps, dailies).
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WoW used to have 40 man raids. I understand why they ended up reducing it, but when it worked, it was awesome to be a part of.
As everyone knows CT should have been in at launch, but balance was out and thus postponed.
So.
2.0 would have been Labrynth of the Ancients with level 80 gear, Giving us at launch. darklight ilvl 70, LotA ilvl 80, myth and coil ilvl 90.
2.1 should have been the first expansion for Crystal Tower, probably giving us another option for ilvl 90.
Then 2.2 with expanded Coil with ilvl 100 (lets say). 2.3 with further levels of CT adding another ilvl 100 set.
Which overall would have made more sense.
But.
With LotA being delayad and replacing the first extansion to CT it puts the gear level 2 updates behind what it should have been.
Question is, is SE going to catch up with CT to a level that it should have been?
the only thing difficult about ct at all is dealing with the trash players that join it. with a half decent group it is absolutely steamrolled.
it's in the order it was meant to be as far as difficulty and the drops. the problem was ct wasn't ready when it should have went in game. it got delayed which pushed it from being relevant content to vanity gear type drops.
Last edited by darkstarpoet1; 03-01-2014 at 08:49 AM.
http://crystalknights.guildwork.com/
I have a 100 person FC. On a good day (more like evening) we have 25-30 people on. Of which maybe HALF is ELIGIBLE to do endgame content (they don't necessarily feel like it, maybe they had other plans for that night). Organizing a 24-man run of really tight difficulty content is simply something we could probably NEVER do. We are lucky enough to get enough for a decent coil static and enough people to go CT for myth early in the week.CT=> Long instance with many bosses, strategizing, planning, 24pc (Large FC friendly), high lvl of difficulty, etc... similar to a dynamis from ffxi. This would have increased socializing, friending, basically player involvement in an FC. It could have had a 48 hour lockout instead of these dumb week long lockouts that make no sense.
Of course, we aren't a endgame-only FC. We don't only get people in the FC with the intention of slotting them in a static. We even get lv 1 people. I don't think only dedicated FCs should be the only ones even able to ATTEMPT the harder content. Maybe they'll succeed more, maybe they'll succeed earlier. But not even having a shot is stupid.
Plus having very tight 24-man content, even with an elite FC, is just BEGGING to fail. You might have more death margins with 24, but it's also WAY easier to fuck it all up if its very tightly tuned.
Last edited by SchalaZeal; 03-01-2014 at 09:21 AM.
awesome? seriously... pink colored glasses of nostalgia are really really changing your memory...
it was a pain to organize the strategy was often soo simple in term of tactics than a fight in dungeon of 5 was looking more challenging. most of the fight was hitting a boss for ages, because they had to give them tons of hp too...
the only challenge that bring a content with more of 20 people... is organize and make sure everyone follows the strategy... generally, strategy on this sort of content are sooo easy and soo small.
even the most recent content in WoW wasn't that hard, the only pain was to have 25 people that was gear check, knowing the strategy and be able to play together... nothing really hard.
with smaller group content, first it's easier to make more difficult and more demanding fight. less people to organize or to focus. second, with hard content with more people, you will have a big trouble for the player on the ps3 and ps4, it will limite the acces to that content to people that have keyboard and acces to a vocal. finally, it's easier to balance a content for 8 people than 24, more people, means more random.
ps: i still remember hunter in MC that was simply going afk in feign death. in a group of 8 you are sure that everybody was fighting!!
Last edited by silentwindfr; 03-01-2014 at 10:22 AM.
It's fine as it is. Its a lot easier to have a set group of 8 people in your FC that you go with that are raid aware and don't mess up mechanics then getting 24 skilled players. In like wow for example 25 man raids took a lot more work to manage then 10 man raids.
8 the smaller number its much easier to work with peoples schedules and what not to do the content.
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