I hate losing a shoulder tackle that way, but usually I am at least at the enemy at that point and that's most of what I was trying to do (though uneven terrain and such will prevent that as well). The only times this seems to be a problem for me and it matters are instances where adds spawn on a boss and move at full speed to a specified target (other than me). With position checking the way it is, the server thinks I'm much further behind the enemy than my client indicates to me. Given the innate restrictions of online gaming (namely the speed of light) I'm not sure how you can effectively combat this, but they should be able to do better. I wonder if it's alleviated at all in the low latency instances. I haven't encountered those sort of mechanics in those fights so I haven't noticed (or I'm so used to it I haven't noticed).