What's even worse is that MNK's 'Shoulder Tackle' actually misses on moving targets as well, and that's supposedly to be a distance closer. If the target is moving in any direction other than away (yes, sometimes you miss as it's moving towards you, wth), you get an error, and the ability goes on CD.

Well... for now there seems to be a 'sweetspot' for moving enemies if you want to hit them, which is actually trying to move AHEAD of them while attacking, just like counter-strikes hit-box detection in that you shoot ahead of the character model in motion (I don't think that got fixed either for future shooters). -_-