fixed it a bit
12 was the max.
And the crafting system was not really complicated. It was mostly the same what it is now. Only the recipes were too big and there was no recipe book (write it down on paper or visit a DB website)
That is how crafting was yes and it was too complicated for most people, since it took way too much time to actually craft the Item you want. And if you also did gather your own Materials.. NO.. TIMESINK GO AWAY...
15 was the max in early 1.0, not 12 Skadi.
Edit: Just in case, lets me prove it right here:
as you can see, 14 in the PT-List + yourself, since you did not appear in the PT-List; 14 + 1 = 15
Last edited by Nero; 03-07-2014 at 12:19 AM.
I would have to agree with Tupsi.. ESO feels like it does the standard MMO better. Graphics wise I simply don't care. They look pretty enough for what they need to do, and on Ultra some of the environments are very pretty, which is all they really need to be. The combat leaves something to be desired, but is definitely more involved than this game, and I don't find the animations so terrible that they destroy my gameplay experience (not saying some people don't, but that isn't where my fun priority determining factor is). I have to pay attention much more, much earlier on with regards to how to handle certain enemies. Other than the starting island (which they're letting you skip at launch.. you'll be able to go straight to the main city), exploration actually feels rewarding and fun, which is a stark contrast to this game where people are asking for convenience features (like teleporting) to be taking out in order to -force- people to explore. The crafting system is extremely useful, and a lot of side quest lines reward you with skills.
The PvP, when I've been a part of it, felt much less zergy than say.. WoW or Aion. Still some element of that, but that's what happens with large scale PvP battles.
ESO is not the best game ever, it's not really breaking any molds when it comes to the MMO world, but it's definitely fun, and if you're a story/explorey type player, it does a very good job of drawing you in. Which not too many MMOs do now-a-days. Even if it's just to play once through the story and all that, I (and many others) feel the game is worth the initial purchase.
Edited to add: And.. of course you're not really going to find much support for any new release in the gaming forums for another recently released MMO. So.. no doubt most of the comments surrounding the game here are going to be negative, cause that's what forums are :P
Last edited by Sunarie; 03-07-2014 at 12:24 AM.
I don't think any other beta has made people NOT buy the game as much as ESO's.
during the first weekend beta the game felt ok to me and i thought that i may get better the more i level
during the 2nd and third i became extremely bored
well whoever leave ffxiv for eso, have fun i guess, whatever rocks your boat.
Ein rotäugiger Kunde betritt dein Geschäft.
Halb Engel, halb Todesgott.
Du wirst ihm die Geheimnisse des Kalenders verkaufen.
Besonders über jene des elften wird er sich freuen.
Der Kunde wird an einem warmen Tag zurückkehren
und dich allein mit dem Mann mit Petruskreuz lassen.
Der falsche vierte Mond wird aus dem Kalender fallen.
Es verbleiben nur sechs Blätter.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.