Are there plans to continue to add a greater variety of daily quests to the currently released beast tribes?
(For more lore)



Are there plans to continue to add a greater variety of daily quests to the currently released beast tribes?
(For more lore)
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Are these all going to be same in difficulty? I'd like to see more content between wanderer's palace and CT for solo play too.

Will the number of allowances to accept Beast Tribe Daily Quests be increased to match the number of factions available, post 2.2? Or will the number remain the same, forcing players to choose which beast tribes to help on each day?
Do you have any plans for quests that will require party play?
i would love that. At least the option to fulfill harder content with a group and get a bit higher reward. And it wouldnt hurt to be a bit more complex and fun. A lot of content is nice if you make a list.
But in the end it all comes down to quality content that makes players happy. And dayilies are not.


Will beastmen currency be reintroduced? Beastmen used to carry it, now they don't, after the catastrophe, did they decide it was safer to keep their beastmen money in a beastmen bank, and if so, where are these said banks, will we be able to rob them ever? I know the friendly beastmen can trade with traveling merchants, or they can send their miqote groupies to town, but for the most part even the nice ones aren't welcome inside the cities, so them overpricing their goods for gil makes less sense than having you earn their own currency, and spend it with them, or was this your intention, but couldn't get it implemented in time, I'm thinking you were probably going to put it on the currency page, then the idea that it could be another overpriced set of vanity goods that could help drain money from the servers so you wouldn't have to ban quite so many RMT subs each month?


Once patch 2.2 comes out and people one day max out their beastmen status to Trusted again for both tribes, what incentive is there to keep doing them besides some shards, outdated tomes, and a couple thousand gil each day?
It gets boring after that point and players stop playing that particular content after a month. Will there ever be a new tier unlocked for current and new beastmen dailies that offer new rewards (EX: new mount & minion colors and variants, items that transform players for a duration of time to look like a particular beastmen variant, similar to what FF XI did) and introduce new beastmen quests such as tier progressing world bosses (roaming primals that are summoned by the beastmen leader, notorious monsters similar to FF XIV 1.0) that you need to slay for the beastmen in order to rank up and save the land?

why should i care dailies are boring

Are there any plans for new Chocobo barding unlocks via Beast Tribe quests?
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