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  1. #21
    Player
    LordPhantomhive's Avatar
    Join Date
    Nov 2013
    Posts
    150
    Character
    Nyvina Virian
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Synra View Post
    Are we going to get different rewards this time, or is it going to be the same (little bit disappointing) list as last time?

    - Extremely expensive mount

    - overpriced minion

    - overpriced dyes that no one uses

    - crafting materials that are overpriced considering they are only normal quality


    I mean, let's face it here, the beast tribe dailys sounded like something fun and rewarding to do over time, but turned out to be nothing more than a massive gil sink, with no actual rewards for all the questing effort. It's disappointing to invest over a month of daily grinding just to be given the option of blowing as much as 300,000 gil.
    I agree I was so happy when I got to 'Trusted' status with the Sylphs, then felt trolled when I saw rewards. I thought the reward for finishing the rank would have been the new mount whistle. I'd like rewards to be given as a quest reward not a new purchase option on the overpriced vendor.
    (6)

  2. #22
    Player
    Austratus's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    109
    Character
    Kroemgarr Hollborgsyn
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    Will the number of allowances to accept Beast Tribe Daily Quests be increased to match the number of factions available, post 2.2? Or will the number remain the same, forcing players to choose which beast tribes to help on each day?
    (2)

  3. #23
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Do you have any plans for quests that will require party play?
    (3)

  4. #24
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Will beastmen currency be reintroduced? Beastmen used to carry it, now they don't, after the catastrophe, did they decide it was safer to keep their beastmen money in a beastmen bank, and if so, where are these said banks, will we be able to rob them ever? I know the friendly beastmen can trade with traveling merchants, or they can send their miqote groupies to town, but for the most part even the nice ones aren't welcome inside the cities, so them overpricing their goods for gil makes less sense than having you earn their own currency, and spend it with them, or was this your intention, but couldn't get it implemented in time, I'm thinking you were probably going to put it on the currency page, then the idea that it could be another overpriced set of vanity goods that could help drain money from the servers so you wouldn't have to ban quite so many RMT subs each month?
    (2)

  5. #25
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Septimus View Post
    With the current beastmen tribe rewards for the rank 3 quests, if you get a quest with Tomestones of Mythology as a reward, but you are capped for the week, you are out of luck. Any chance that this could be changed in the future to give 15 Tomestones of Philosophy when you are capped on Mythology?
    They are doing away with the Mythology cap.
    (0)

  6. #26
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Once patch 2.2 comes out and people one day max out their beastmen status to Trusted again for both tribes, what incentive is there to keep doing them besides some shards, outdated tomes, and a couple thousand gil each day?

    It gets boring after that point and players stop playing that particular content after a month. Will there ever be a new tier unlocked for current and new beastmen dailies that offer new rewards (EX: new mount & minion colors and variants, items that transform players for a duration of time to look like a particular beastmen variant, similar to what FF XI did) and introduce new beastmen quests such as tier progressing world bosses (roaming primals that are summoned by the beastmen leader, notorious monsters similar to FF XIV 1.0) that you need to slay for the beastmen in order to rank up and save the land?
    (4)

  7. #27
    Player
    xanj's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Linthiel Veyvictus
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    why should i care dailies are boring
    (1)

  8. #28
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kio View Post
    Do you have any plans for quests that will require party play?
    i would love that. At least the option to fulfill harder content with a group and get a bit higher reward. And it wouldnt hurt to be a bit more complex and fun. A lot of content is nice if you make a list.
    But in the end it all comes down to quality content that makes players happy. And dayilies are not.
    (0)

  9. #29
    Player
    Starkiller's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    78
    Character
    Starwalker Orion
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Are there any plans for new Chocobo barding unlocks via Beast Tribe quests?
    (2)

  10. #30
    Player
    BytorValefor's Avatar
    Join Date
    Jul 2013
    Posts
    3
    Character
    Raienryu Valefor
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Will there be options for increasing reputation besides daily quests? Drawing upon experience from other MMOs some examples would be killing Enemies of the factions (1 rep per Amal'jaa or Sylph?) and turning in repeated items, much like you do for GC supply and provisioning.
    (2)

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