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  1. #51
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dyvid View Post
    There are key concerns with end game that open world doesn't challenge players with high Item Levels. Are there any plans to add quest or new content that isn't instance for player with Item Level of 70 or more?
    i think a lot of players would like to have more open world content - besides fates, fates and ... fates.
    And also more difficult content/Areas in the future. You can really pick flowers next the highest level monster. In case it sees you, you make a few steps and it stops chasing you... then you just go there again and YEY. there you have it ... the flower
    (0)

  2. #52
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    Are there any plans to add item level 60 or higher crafting and gathering class gear soon.
    (2)

  3. #53
    Player
    LuciferInfernum's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Lucifer Infernum
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Hello. I was wondering if you will ever be adding the ability to elude an enemy's aggro by having a high enough item level? I know some instances where it is required so as to present a challenge; such as the Sylph Daily Quest: 'Perilous Pumpkins', but I believe that players should be rewarded for their efforts in obtaining high level equipment by not having to deal with such a thing. Thank you in advance for your reply and/or reading my question.
    (0)

  4. #54
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Will crafters be able to open materia slot's for end game gear with rare item to attach new materia type's with job enhancement bonuses for example like Cure potency +5% or Enhanced berserk extended time by 5 seconds? I can understand crafters will not be used for crafting end game gear but they could be used as an horizontal progression type of filler?
    (3)

  5. #55
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Are there plans to implement iLvL syncing for level 50 dungeons?

    Many people posting on the forums would like more challenging content. As it is now, Wanderer's Palace, Amdapor Keep, and other high level dungeons are generally no longer very challenging since many players are overgearing them into oblivion. With iLvL increases, this will only get worse. Aurum Vale, and other lower level dungeons retain some of their challenge by syncing everything down. Can this be implemented for high level dungeons to help keep them relevant?
    (0)

  6. #56
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    If the item level requirement is only 55 for the three new dungeons, does that mean the monsters inside will only hit about as hard as the monsters in Copperbell (Hard), etc.? Please make these dungeons a challenge for players who have been level 50 for more than a couple of weeks.
    (1)

  7. #57
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Since Crystal Tower is supposed to be the buffer from Darklight(i70) to Coil 1-5 and Myth Gear(i90), are we going to continue seeing 20-ilvl gaps after every set of Coil Turns gets put out, or is it planned to have two Crystal Tower patches to set the progression to be in order?
    (2)

  8. #58
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    What are you going to do with the item levels if/when you raise the level cap?
    (3)

  9. #59
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    911
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Will ilvls be rolled back for the expansion?

    When we hit L51 in the next expansion pack, will all of our item levels be rolled back to i50 for consistency, or will players be equipping i100 gear on an L51?
    (0)
    _________________________________________________________________________________________________________________________

    Mother Vain
    Founding Leader for <TAINT> on Gilgamesh, the world's largest LGBTQIA+ gaming community

    Giving OVER 3,000+ human beings around the world somewhere to call home since ARR beta.
    https://tiny.cc/taintinvite/

  10. #60
    Player
    Jonasan999's Avatar
    Join Date
    Mar 2014
    Location
    Gridana
    Posts
    47
    Character
    Jonasan Braveheart
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    I'm wondering if Patch 2.2 gives a new ilvl cap expansion, and also new crafting recipes to make gears that is beyond than ilvl 70 gears; what about DoH gears since their gear is only can go up to ilvl 55 gears, will they add new DoH gears like Leatherworker's Hat +1 or something like that to increase their Craftsmanship and Control even better so they will able to handle to craft beyond than ilvl 70 gears instead of failing it. This question apply same for DoL classes to increase their Gathering and Perception to gather more difficulty materials around Eorzea. So, Yoshi-P do you have a same idea or something more closely like this? Thanks!
    (0)

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