When in duty, please hide any Party Ready windows that come up during the lockout timer for boss rooms, as they frequently come up after battle has commenced and obscure the field of view.
When in duty, please hide any Party Ready windows that come up during the lockout timer for boss rooms, as they frequently come up after battle has commenced and obscure the field of view.
Will pvp be rebalanced? It seems the team that has the best chance of winning is ALWAYS the team with the better healer. Like if you had to weigh their importance itd be like:
healer = 90%
melee dps = 3%
ranged dps = 3%
tank = 3%
3% margin of error
When will there be addons for this game? like DPS meeters and such?
Are their plans to expand limit break visual and combat effects?
As a monk, id like to attack with my fists or say a chi blast type attack, not a sword, for example
also, i feel like arc/brd should have theyre own niche, maybe a supportt/buff effect.
1. To add to this, will you please completely remove the need to be in the crafter class to repair gear ?
Repairing gear has been rendered useless since launch, seeking out a NPC repair is more efficient compared to the swapping to multiple classes (something that cannot be done within a dungeon/instance) to perform repairs.
2. Also, may we please have a repair all (as in all items equipped, in our armory, and inventory) option when using a NPC mender?
Currently we have the Limit Break and Combo mechanic , Limit Break being a team attack, Combo an individual set of attacks, is their any plans to bring a Skill Chain type of combat mechanic ?
we are getting Levithan and new crafting gear which is nice and all but there are somethings that get boring after a while...
what I want to know is are there any plans for mini games in ff-xiv? , I know there's a mini game with crafting but what I want is a mini game where we can get our minions to do something...
I was hoping for something along the lines of Tomagachi pets where we can get our minions to interact and possibly lvl up as well with other minions...
I've noticed that currently (especially as a PLD), a lot of my abilities cannot be used until the animation has "finished". For example, if I want to use Circle of Scorn but I've just used rage of halorne, even though Circle of Scorn isn't on the Global Cooldown, I cannot use it until the animation for rage of halorne is finished. Any plans to adjust your overall system for when abilities can be used? While most of the time its fine, using certain abilities can seem rather unresponsive at times.
Any plans to add more flavourful materia to the game? Perhaps some which could be obtained through non-converting means.
examples: (+ mount speed, +move speed in sanctuaries, +spiritbond, +area damage, + life drain, + GP regen, +food duration)
Can we have an update on how Direct X11 is going?
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