It has been said before that 6 months after game released we'll get SDK to develop addons / more customizable UI. Any news on this?
It has been said before that 6 months after game released we'll get SDK to develop addons / more customizable UI. Any news on this?
Will we be able to dye the new armour or currently existing ones? It feels the dye system is largely pointless once you reach level.
Will we ever see multiple difficulties for the same content when it's released? For example, an easy-mode and a hard-mode of Coil turns 6-9, where easy mode is puggable and hard-mode is designed for more hardcore players and drops higher item levels.
And I don't mean like how Primals are set up and the hard-mode versions of existing dungeons, since those are treated more like different fights or new dungeons. What I mean is where easy and hard are essentially the same but with numbers and skills tweaked differently. For example, Crystal Tower feels like it has the mechanics to be difficult, they're just tuned so that players can do it in Duty Finder easily.
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