This is a lot to ask for, but in an online game like this, for many, things start to get really boring for example, the look of our gear, would it not be possible to like redesign high level gear every few months to keep things fresh?

This is a lot to ask for, but in an online game like this, for many, things start to get really boring for example, the look of our gear, would it not be possible to like redesign high level gear every few months to keep things fresh?
With regards to the PlayStation 4 release. Will all of our configuration settings made on the PlayStation 3 be transferred over to the PlayStation 4 or will we have to redo all of our macro's and hot bar setups?
Apologies if this has already been asked!
Will Culinarians be able to craft items for housing like previously suggested? Meals for the table, drinks, etc? And if so, will event items (like the cake from Little Ladies Day) have the option to be displayed in our houses? I would like nothing more then to be able to put little cakes and desserts on the tables! ^^

Hi,
I was wondering what future plans or thoughts do you have on improving or using Guild Heist? I think it's an untapped feature in the game. I really hope you consider on trying to make that feature have a more important role in the game.

Is there discussion on adding an option to disable error sound and on screen messages when using skills or pressing skill keys continuously?
It will be great when most people will spam keys when chaining skills etc. Don't think people will wait for the exact cool down is up before pressing the next key which the error ding and messages will kept popping if you don't press the key at that exact moment.
Thanks.
Last edited by HaoA; 03-11-2014 at 03:11 PM.
Will the idle animation for 2 handed weapons on CNJ/WHM return?

Will Solo play content be introduced for the higher levels of play through the utilization of more difficulty environments and conditional instances?
Originally advertised as solo play friendly, such play appears limited to pre-level 50 activities without any major item dropping mobs after that. Testing solo engagement limits develops skills quicker than team setups one signs up for through DF and PF: personally, it has nothing to do with "SOLO" play at all. Just getting through an environment to meet up the Notorious Level Monster solo is half the fun, then dying 20 times before succeeding on a difficult, strategically challenging mob is the pinnacle of bragging rights. Utilizing conditional instances (right conditions and location) would allow individuals consistent successful mob engagement while job, level, gear, "supplements", skill, etc... will determine success while providing an opportunity to obtain quality gear.

Will a Chat filter be implemented? And will the players have control over what words or phrases they wish to be blocked in each chat format? Or will it be solely up to the team handling the filter.

FFXIV is a splendid game but the depth of character customisation is, in my opinion, lackingfor example,
There isn't a great deal of changing appearance when you're at higher levels
There is a lot lacking in abilities
Pets get really boring after a while
Is there any plans, however far off they may be, to add more depth?
Thanks![]()
1. Will we able to collect all different levels gear / equipment and display on personal mannequin to view or watch the pretty just like FFXI , with out costing extra storage space, instead discard or convert to useless material or company seal.. it is fun to collecting all gears but we really short on storage space..
2. Will we have more retainer or more storage space?
3. Will we have more space on armor chest? imaging I have 20 level 50 class and only have 25 space for main hand, and 25 space for both hand of the rings? that's totally not making any sense..
Thanks / best regard
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