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  1. #1
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60

    Suggestion for New Allagan Tomestone 2.2+. No more weekly cap.

    So just a suggestion.

    How about adding new Tomestones with no weekly caps but.... Make all the new dungeons only drop 15 Tomes per run. I would even say make it so no one can speed run the new dungeons. Add barriers like you did to stop people in AK, Make it so people can't skip mobs by locking them out with boss barriers.

    And before anyone says that isn't enough tomes, Half the people on these forums complain because FFXIV is a Monday game. Yes it's grinding. But it will be better than capping and back in the same boat we are in now.

    Also could add like 15 per day to duty roulette.

    This would be even better.

    Quote Originally Posted by Rednight View Post
    I don't know if anyone already mentioned this before, but my suggestion would be to make tomes a soft-cap...

    So basically keep them the way they are now: 30-50 tomes per dungeon, bonus from daily roulette, etc., etc.... and the cap at 450.

    But once you reached that weekly (soft-)cap they get drastically reduced: 3-5 per dungeon, 5 per daily roulette (once every day after you reach the cap) 1-2 per primal or treasure hunt...

    I mean, if i.e. a head piece cost 495 tomes, you'd need to run 99 dungeons for it. If you take like 45 min to do one, that's 74 hours (over 3 days) of nonstop running dungeons. That's one hell of a grind....
    (12)
    Last edited by Arkista; 03-01-2014 at 12:51 AM.

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    You mean groupers wouldn't get raid gear just as fast as raiders!? Oh noes

    This should be good

    /grabs popcorn
    (3)

  3. #3
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zarzak View Post
    You mean groupers wouldn't get raid gear just as fast as raiders!? Oh noes
    At least you're with Tomes you're guaranteed to get a piece of gear. Dealing with RNG in CoB sucks.
    (4)

  4. #4
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Arkista View Post
    At least you're with Tomes you're guaranteed to get a piece of gear. Dealing with RNG in CoB sucks.


    sound to me like its time to put on the big boy pants and suck it up. Making grinding more rewarding than actually raiding defeats the entire purpose of having raids.
    (9)

  5. #5
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I agree with removing caps. Maybe not with getting tomes in coil. Idk because not sure what the gear will be like in 6-10. If the gear is higher ilvl, then I would totally agree for a few myth in 1-5, or just 1-4 even. I would play everyday if there were no caps or restrictions.
    (3)

  6. #6
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    They have already announced a new tombstone, and are removing the cap on myth tombstones. However, it's possible there will be a cap on the new one for a time. Then down the road they will loosen the cap, and so on and so forth.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  7. #7
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    I like the general theme of the OP. Artificial lockouts and cool downs are intrusive and lazy.


    However, there is a third factor we are forgetting that is just as obstructive to true fun gameplay; grinding. And by that, I mean experiencing a very narrow part of the content, and repeating it over and over again. We should have more options for earning stuff, and SE should be trying to preserve the life cycle and time that was invested into making a lot of the content, and keeping it relevant.

    My suggestions:

    1. No cap on new Tomes

    2. New tomes can only be purchased/traded in by old tomes and primal clears with the following ratio:
    100 Philosophy = 1 new tome
    100 Mythology = 10 new tome
    5x Primal Clears (Leviathan, Moogle, Ifrit, Garuda and Titan) = 50 New tomes.

    3.After every 1000 tomes collected, one must collect a 100% gauranteed drop key item from WP/Pharoes Sirius, Hauke, Copperbell, AV, Hydra and Chimaira to increase the cap to 2,000.

    *Once you consume the new tomes you must repeat the above quest to increase the cap again, with no cool down and no lockouts*

    4.To be able to access the new tomes you must have spent more than 5,000 Mythology with Aurania and 10,000 Philosophy, completed main storyline, defeated all modes of primals, all dungeaons and cleared coil t1-t5.

    5. Make Twintania drop 250 of the new tomes every time she is killed. (Only twintania)
    (4)
    Last edited by Royze; 02-28-2014 at 07:09 AM.

  8. #8
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Royze View Post

    However, there is a third factor we are forgetting that is just as obstructive to true fun gameplay; grinding. And by that, I mean experiencing a very narrow part of the content, and repeating it over and over again. We should have more options for earning stuff, and SE should be trying to preserve the life cycle and time that was invested into making a lot of the content, and keeping it relevant.
    But we're already doing this, though. Your suggestion is just putting a longer time consumption on it but in the end it's the same objective. Timecore activities doesn't make things more fun. It's the same activity, it just takes longer to do it in which some people can't do it for that long and so they get left behind.

    That seems to be the running theme I've noticed, some players want other players to be left behind, but that's not what the devs wants because it's archaic.
    (2)
    Well... "Common" sense isn't all that common anymore, now is it?

  9. #9
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tahldon View Post
    snip
    I'm going to try and express myself in a response without sounding like an a-hole.

    If we all had to move and progress at the median rate, half of us would find that too slow, and the other half too fast.

    You cannot place caps on others because you can't keep up.

    We're not asking for free handouts. We're not asking for an advantage either. We are asking for a leveled playing field + the ability to go as far as we want, can at the pace that suits us.

    It basically is capitalism and it is human nature. If you're willing to put in the work, willing to do the hours, you get a return on your investment. That's the universal truth.

    Its not that we want to leave people behind, its that we want to move forward. That is just a competitive drive in some of us. We compete with ourselves and that's when we enjoy the game the most. We should be allowed to go as far and as fast as we want. We're not going to quit when 1 job is decked out. We're going to deck out the next job, and then the next.

    What you see as people being left behind, I see as a communist dictatorship. Everyone should be mediocre and everyone should do the minimum since we're all going to end up getting the same shit anyways. Put a bullet to my head already.

    If our quitting is the issue, I can assure you the majority of the Haijins are more likely to quit from bottlenecks, a lot sooner.
    (5)

  10. #10
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Pshaw, that plan is utterly impenetrable to anyone without the ability to play every day of the week. You are proposing that the 99% be punished rather severely so the hardcore grinders can grind more -- the outcome for which is that they cap jobs more quickly and then complain about having nothing to do again. If you got 15 tomes for an hour of play, the hardcore grinders would fully gear in 4 weeks and spend the next 3 months decrying the lack of content. Meanwhile, your average player isn't going to spend every second of his free time for the next 4-5 months grinding a single dungeon for the opportunity enter an endgame progression that is already a cesspool of selfish assholes.
    (13)

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