maybe expansion's & addons every 1-2 years thats why that said that. but first they must finish the original
maybe expansion's & addons every 1-2 years thats why that said that. but first they must finish the original
That is an impossibility in subscription based, and just general MMO. Lots of MMOs go down the drain because they made it too easy for content to be consumed.do I really need to explain what stale content is? That is content that never changes, you have done it "Your umpteenth time" and you really cant do it again. (Each person has their own limits on how long till stale)
Static content leads into stale content, because every time you do this same content, its the same, doesn't change isn't dynamic.
If you cant create new goals because simply you have finished all your goals and there is nothing left that you want to achieve, that is when old goals kill a game, nothing new to do.
I enjoyed thos RoZ missions also, I enjoyed the leveling in FFXI, the genkai's were fun also. I agree abysmal killed what FFXI was, but only because of how they implemented it.
One of the reasons why FFXI grind was fun, was because you didn't grind the same LEVE's 300 times, you alternated mobs every grind session or every few ranks. Getting to a grind location was sometimes a challenge. There was much more depth in the grinding, it wasn't spam attacks and rush through it as fast as possible like FFXIV.
Everything I am saying in my posts isn't what I always want, its what the mass majority of this age of gamers wants (based on my game development history). The want new content all the time, everyone is so ADHD/ADD they are done with something much quicker than the few of us left in FFXIV. If FFXIV wants to be successful, they must release content so fast ADHD/ADD people can't finish it quick enough. And to help keep the older gaming generation, they need to be careful not to just destroy all previous content, as we enjoy sometimes redoing things for the sake of doing them (with the challenge still there, not just a cakewalk).
It's a realistic fact that there will never be enough content for the price of your wallet. That is why "static content" are here to stay.
Next time you go to an all you can eat place, don't complain about the menu selection, the time restriction and the fact you can't take your food or leave the shop. It's simply the business model.
That's why elegant solutions are in favor of brute force solutions.
If you want a business model that follows your appetites, I suggest Guild wars, because they charge on content, not on time. It's as much as your wallet averages.
They simply don't have enough manpower to do what you want, that's why a balance is always reach. There is no 25th hour in a day.
I agree completely with this statement haWhile it is definitely true that sidegrades have their disadvantages, like you said, it's not usually as bad as a level cap increase.
Like I said, personally, I think keeping the level cap the same is a better alternative, since it allows a lot more room for old content to stay relevant instead of outright killing it off.
What if they buff up the old content by adding a more difficult tier when the new stuff comes out? Possibly offering different or altered rewards. Adding replay value while keeping already produced cutscenes/areas/battles relevant. It would take extra time to put out an expansion but I would argue it to be worthy to the games balance.
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