Hi Sol,
Great topic and some good points made in this thread from a lot of people.
I agree that I don't want to see our best gear (that we spent a meaningful amount of time getting) get eradicated / outdated with every Rank Cap Increase, if it's happening at the pace Yoshida-san is thinking about (1 - 2 years).
Two key points being brought up in this thread are:
- New Content / Keeing the Game Fresh
- Don't Make Our Hardest Earned Gear Obsolete Too Fast
Regarding "New Content," I think we can have interesting, meaningful New Content that doesn't involve raising the Level Cap (some Level Increases are fine over the life of this game, but not too often). Here are some quick ideas for New Content without Raising Level Cap:
- Pace the Release of "Full Sets" of Gear: Perhaps the first set of New Content allows players to get ~2 pieces of very rare Armor for their Job. Pace the release of another big "New Content Patch" (months later) with 2 more pieces of that Set. And so on. Just with some Pacing, SE can still have goals and meaningful content without releasing too much at once, to keep the Players interested for longer than just a few weeks.
- Alternate Sets of Gear: Without a need to raise the Level Cap, you can also eventually release (and pace out) a 2nd set of Advanced Gear that could benefit your Job in a different way (e.g., a Max Healing Set vs. a Debuff Set vs. a Magic Damage Set, etc.; for DoW, High Accuracy vs. High Damage Set, etc.)
- Rare Crafter and Gatherer Sets: If FF XIV really considers Crafters and Gatherers as full Classes, there could be new content / challenges that would ultimately yield Rare Crafting or Gathering Armor Sets or Tools.
- Engaging, Meaningful Story: Despite some issues with Chains of Promathea, I felt their Cinematics and Story were outstanding and entertaining. It made me feel like I was playing a "Final Fantasy" RPG.
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New content doesn't have to be all about Gear, and I know some people hate Story (and skip all Cinematics and Dialogue), but some people *do* enjoy entertaining Stories and Cinematics in games. This is another bit of "New Content" that is worth doing without raising the Level Cap.- New Regions of Eorzea Unlocked: This would be New Content that you have to earn to unlock access to. I remember the first time getting up to Sky and seeing how wonderful it was up there (like Laputa: Castle in the Sky!). Or getting to Sea for the first time. There's a feeling of satisfaction and happiness in gaining access to new Areas. The new Areas could have regions for ranking up at all level ranges as well (for you to use on New Classes and Jobs).
- New Weaponskills: There could be New Content where you have to conquer an area and prove your worth to a Master Guildsman of your Guild (Maat?! :P), and you can eventually unlock and earn a New Weaponskill.
- New Traits: Same for Traits. There's a lot of possibility of New Traits you can earn and unlock driven via New Content.
- Rare Stat Increases (Something Like Merits from XI): Instead of just grinding on anything, we could have New Dungeons / Areas that are filled with certain enemies you must defeat to eventually gain a "Blessing from your Deity or Archon" which grants you a rare Stat Increase of your choice (repeatable up to a limit).
- Super Hard Dungeon / Area. This is one thing I think games should take advantage of more: For everyone that reaches Max Cap, and gets Rare Gear... where's their "playground"? What do they use their fully buffed out character on (besides helping others get their rare gear (which is fine))? It would be nice to have a Super Hard Dungeon where you might be able to barely progress initially, but over the course of earning the Stat Increases and Rare Gear and New Weaponskills and Traits, and with more experience and developing proper Strategies, you could progress further and further until you could finally clear it.
The reward? It could be whatever SE deems necessary. A great finish to a Side Storyline. One super rare item. A Title. Whatever it would be it would also be about the journey through it. Being able to have that sense of accomplishment of beating one of the hardest challenges in the game.
In regards to point #2, Obsolete Gear, I think some good points brought up would be:
- Alternate Complementary Sets of Gear: If a Level Cap Increase and/or New Content came with Alternate / Different Sets of Gear (one is High Accuracy, another is High Damage, or High Crit Rate, etc.), that would prevent your hard-earned 1st Rare Set from getting obsolete.
- Upgradeable Gear: Much like Relic Weapons, if a Level Cap / New Patch / Expansion allowed your rarest Gear to be Upgradeable, then you still keep your attachment to it, and it goes towards something even better (so your time wasn't wasted).
I think that if done right, Square could pace out the release of Gear Sets, provide Alternate, Useful Gear Sets and/or allow Upgrading of Gear (via being Materia-ized or just upgrading like Relics), and provide interesting, fresh content so that even if they did do it every "1 - 2 years", they could allow your rarest gear to "survive" through ~2 or 3 Big, New Content Patches / Expansions, meaning you could still have your rare gear (in one form or another) for a solid ~3 - 6 years without it being obsolete.