Page 2 of 20 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 215

Hybrid View

  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Sol,

    Great topic and some good points made in this thread from a lot of people.

    I agree that I don't want to see our best gear (that we spent a meaningful amount of time getting) get eradicated / outdated with every Rank Cap Increase, if it's happening at the pace Yoshida-san is thinking about (1 - 2 years).

    Two key points being brought up in this thread are:

    1. New Content / Keeing the Game Fresh

    2. Don't Make Our Hardest Earned Gear Obsolete Too Fast

    Regarding "New Content," I think we can have interesting, meaningful New Content that doesn't involve raising the Level Cap (some Level Increases are fine over the life of this game, but not too often). Here are some quick ideas for New Content without Raising Level Cap:

    • Pace the Release of "Full Sets" of Gear: Perhaps the first set of New Content allows players to get ~2 pieces of very rare Armor for their Job. Pace the release of another big "New Content Patch" (months later) with 2 more pieces of that Set. And so on. Just with some Pacing, SE can still have goals and meaningful content without releasing too much at once, to keep the Players interested for longer than just a few weeks.
    • Alternate Sets of Gear: Without a need to raise the Level Cap, you can also eventually release (and pace out) a 2nd set of Advanced Gear that could benefit your Job in a different way (e.g., a Max Healing Set vs. a Debuff Set vs. a Magic Damage Set, etc.; for DoW, High Accuracy vs. High Damage Set, etc.)
    • Rare Crafter and Gatherer Sets: If FF XIV really considers Crafters and Gatherers as full Classes, there could be new content / challenges that would ultimately yield Rare Crafting or Gathering Armor Sets or Tools.
    • Engaging, Meaningful Story: Despite some issues with Chains of Promathea, I felt their Cinematics and Story were outstanding and entertaining. It made me feel like I was playing a "Final Fantasy" RPG.

      New content doesn't have to be all about Gear, and I know some people hate Story (and skip all Cinematics and Dialogue), but some people *do* enjoy entertaining Stories and Cinematics in games. This is another bit of "New Content" that is worth doing without raising the Level Cap.
    • New Regions of Eorzea Unlocked: This would be New Content that you have to earn to unlock access to. I remember the first time getting up to Sky and seeing how wonderful it was up there (like Laputa: Castle in the Sky!). Or getting to Sea for the first time. There's a feeling of satisfaction and happiness in gaining access to new Areas. The new Areas could have regions for ranking up at all level ranges as well (for you to use on New Classes and Jobs).
    • New Weaponskills: There could be New Content where you have to conquer an area and prove your worth to a Master Guildsman of your Guild (Maat?! :P), and you can eventually unlock and earn a New Weaponskill.
    • New Traits: Same for Traits. There's a lot of possibility of New Traits you can earn and unlock driven via New Content.
    • Rare Stat Increases (Something Like Merits from XI): Instead of just grinding on anything, we could have New Dungeons / Areas that are filled with certain enemies you must defeat to eventually gain a "Blessing from your Deity or Archon" which grants you a rare Stat Increase of your choice (repeatable up to a limit).
    • Super Hard Dungeon / Area. This is one thing I think games should take advantage of more: For everyone that reaches Max Cap, and gets Rare Gear... where's their "playground"? What do they use their fully buffed out character on (besides helping others get their rare gear (which is fine))? It would be nice to have a Super Hard Dungeon where you might be able to barely progress initially, but over the course of earning the Stat Increases and Rare Gear and New Weaponskills and Traits, and with more experience and developing proper Strategies, you could progress further and further until you could finally clear it.

      The reward? It could be whatever SE deems necessary. A great finish to a Side Storyline. One super rare item. A Title. Whatever it would be it would also be about the journey through it. Being able to have that sense of accomplishment of beating one of the hardest challenges in the game.

    In regards to point #2, Obsolete Gear, I think some good points brought up would be:

    • Alternate Complementary Sets of Gear: If a Level Cap Increase and/or New Content came with Alternate / Different Sets of Gear (one is High Accuracy, another is High Damage, or High Crit Rate, etc.), that would prevent your hard-earned 1st Rare Set from getting obsolete.
    • Upgradeable Gear: Much like Relic Weapons, if a Level Cap / New Patch / Expansion allowed your rarest Gear to be Upgradeable, then you still keep your attachment to it, and it goes towards something even better (so your time wasn't wasted).

    I think that if done right, Square could pace out the release of Gear Sets, provide Alternate, Useful Gear Sets and/or allow Upgrading of Gear (via being Materia-ized or just upgrading like Relics), and provide interesting, fresh content so that even if they did do it every "1 - 2 years", they could allow your rarest gear to "survive" through ~2 or 3 Big, New Content Patches / Expansions, meaning you could still have your rare gear (in one form or another) for a solid ~3 - 6 years without it being obsolete.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    63
    That's not gonna happen with the current content and gameplay systems.
    (0)

  3. #3
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sorel View Post
    Is there any practical difference between a Level 30 piece of equipment being made obsolete by a Level 40 piece of equipment, versus a Level 50 piece of equipment being made obsolete by a Level 60 piece of equipment??

    Does the character level cap, in and of itself, really make a difference what equipment becomes obsolete? If so, how?

    No sarcasm, I'm asking an honest question.
    Yea I figured this had to be a serious question because no one who played FF11 would ask this. And I really wanted to answer this because at first I thought raising the cap every 1-2 years wouldn't be so bad. It does help keep the game fresh, but OP did hit theeeee strongest point when he says, old content will become obsolete. People still did sky 7 years after it came out, and it was still fun 7 years later. With WoW old content goes dry after the new expansion pack hits (annually)... It begs the question why not just take a year off the game then come back in 2 years for the next level cap raise since everything prior would be a waste of time. Why not skip 3-5 years? Why not skip right until they're about the scrap the game so you know you'll be seeing the final end game content and all your hard earned gear will actually be worth it?

    I'm not WoW bashing, but I cleared Sunwell pre WOTLK, and a very very good chunk of my guild quit the game 2 months prior to WOTLK. Knowing we beat the game, and all our hard work would be replaced by greens in just a few months, we decided to just move on. Some of us came back in WOTLK I know I eventually did. And played for 2 months and knew that what I had pre WOTLK could never be relived. I'd have to fight my way into a top tier guild again. In 11, you could get a Relic and full AF2... Go run around the world for 6 years, come back, and that relic would be just as valuable as the day you left. (Figuratively speaking ofcourse).

    I understand this game isn't 11, or WoW... But I'd hate for content, any content, to become obsolete. Sky, Limbus, Dynamis, all lasted 7+ years like the OP said. Even the HNMs were still killed regularly for 7 years. Every zone had it's purpose. Once WOTLK came out Outlands was like an empty wasteland. Sure my T6 gear took me from 70-80, but 80 heroics > the gear only 1% of the games population had 2 months prior.

    I know Yoshida probably wants money... I would too :P So immitating WoW probably would benefit him more then having a 7 year gap w/ no cap raise. Regardless, I'll still be playing. It's nice to know he played EQ as well I hear lots of good things about EQ online.
    (2)
    Last edited by SniperRifle; 06-30-2011 at 03:52 PM.

  4. #4
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Well, as long as stuff is there to do, its accesable, fun, challenging and ultimatly rewarding, I dont have an issue with a 1-2 yearly rise in cap.

    Though the skeptic in me says they wont stick to this. I'd put it at every 3years. Reaching lvl100 a bit faster than XI did.
    (0)

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Counter argument:

    One of two things will happen if the level cap stays fixed. We'll either see new gear come out as upgrades or we'll see new gear come out as side grades.

    Gear that comes out as upgrades has almost the same effect as increasing the level cap, in that old gear becomes obsolete. However, it's not usually as bad as a level cap increase.

    Gear that comes out as sidegrades becomes boring fast, runs the risk of becoming obsolete on release, or being subpar. FFXI's Sea, COP dynamis, and Hydra HNM didn't see much action because the effort was too great and the gear they offered sucked.
    (5)

  6. #6
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    Counter argument:

    One of two things will happen if the level cap stays fixed. We'll either see new gear come out as upgrades or we'll see new gear come out as side grades.

    Gear that comes out as upgrades has almost the same effect as increasing the level cap, in that old gear becomes obsolete. However, it's not usually as bad as a level cap increase.

    Gear that comes out as sidegrades becomes boring fast, runs the risk of becoming obsolete on release, or being subpar. FFXI's Sea, COP dynamis, and Hydra HNM didn't see much action because the effort was too great and the gear they offered sucked.
    Makes sense to me. Zilart NMs (sky & the three ground kings) were easy to kill and had lots of good loot. Everybody complained that they were excessively camped, so S-E introduced new NMs (like the ToAU kings) that were hard to kill and had no good loot. Nobody really camped the new NMs, so mission accomplished.
    (0)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  7. #7
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Makes sense to me. Zilart NMs (sky & the three ground kings) were easy to kill and had lots of good loot. Everybody complained that they were excessively camped, so S-E introduced new NMs (like the ToAU kings) that were hard to kill and had no good loot. Nobody really camped the new NMs, so mission accomplished.
    Well, just as an observation. I dont often rememeber camping any NM, big or small, with a worthy drop in XI - With out competing with someone or a party or another ls - If no one was there. Its your lucky day.

    And wolfie. Sea torques? Noivo? I guess you weren't a fan. Maybe IF AV would have been do-able by the masses?
    (0)
    Last edited by Kam; 06-29-2011 at 11:10 AM.

  8. #8
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Wolfie View Post
    Counter argument:

    One of two things will happen if the level cap stays fixed. We'll either see new gear come out as upgrades or we'll see new gear come out as side grades.

    Gear that comes out as upgrades has almost the same effect as increasing the level cap, in that old gear becomes obsolete. However, it's not usually as bad as a level cap increase.

    Gear that comes out as sidegrades becomes boring fast, runs the risk of becoming obsolete on release, or being subpar. FFXI's Sea, COP dynamis, and Hydra HNM didn't see much action because the effort was too great and the gear they offered sucked.
    While it is definitely true that sidegrades have their disadvantages, like you said, it's not usually as bad as a level cap increase.

    Like I said, personally, I think keeping the level cap the same is a better alternative, since it allows a lot more room for old content to stay relevant instead of outright killing it off.
    (0)

  9. #9
    Player
    mikefmc's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Hiro Akita
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    While it is definitely true that sidegrades have their disadvantages, like you said, it's not usually as bad as a level cap increase.

    Like I said, personally, I think keeping the level cap the same is a better alternative, since it allows a lot more room for old content to stay relevant instead of outright killing it off.
    I agree completely with this statement ha
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    967
    I would be cool with rasing the level cap on Sept 22nd 2012. 2 year mark for the win.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

Page 2 of 20 FirstFirst 1 2 3 4 12 ... LastLast

Tags for this Thread