Quote Originally Posted by Dragon View Post
I think SE could increase the level cap while keeping old content interesting by way of a limit break system akin to what FFXI uses, and as such I'll use FFXI terminology/data to demonstrate what I mean.



75-80 Requires Sky Access, as the NPC would be in Sky, and you'd be required to defeat all 5 major sky NMs: Byakko, Genbu, Suzaku, Seiryu, and finally, Kirin.
85-90 - Requires Limbus access, and you'd need to defeat both Proto-Omega and Proto-Ultima.
90-95 - Requires you to defeat the Dynamis Lord.
95-100 - Requires Dynamis-Tavnazia completion, Assault Rank Chief Sergeant, and 10 Nyzul Isle floors completed.

Those are just some examples, but as you can see it would still at least keep a lot of older content relevant by some degree or another. They could've done with Abyssea a lot of stuff they wanted to without making it necessarily any easier to level between 1-75 by simply requiring that you be X level to access a quest giving access to Abyssea.
Problem with that is the "opt-in" system. Expansions are not mandatory. The fact that access to the "end level" areas like sky, sea, etc, etc required the mission content clear goes a long way in making people experience content, they otherwise wouldn't have bother (and many times actually enjoyed it as a rite of passage type)