
Originally Posted by
AuctionGirl
Ichi,
I played XI from NA release in 2002, to the point I capped most jobs at 75, did all the dungeons we had and quit before TAU. I simply got bored of the game, there was nothing new to experience. I came back to XI a couple years later, started a brand new account and did the same as before, repeated to 75's did the same content as before, but this time didnt take me 2 years to get to 75, only took me 3 months for 2 classes to 75 with sub jobs and other stuff. WotG was released and I loved the campaigns, after doing those for a couple months, the game was again stale. Nothing new to do, no reason to grind, no reason to party, no reason since I already had everything I needed. FFXI wasnt releasing anything NEW that interested me or I had to have to continue in the game. I eventually fully merited my PLD and then quit again. I told myself I would never go back to XI, but I went back when abysmal was released. Abysmal ruined what FFXI was. FFXI did well at horizontal progression, but in the end horizontal progression killed the game (slowly made players quit, due to lack of new stuff to do/goals to set).
You cant stay at a cap for too long, this makes people too attached to the items they have, and this creates fear in players that the items they worked hard for will no longer be good. But if you know every 4-6 months, there will be new content and new items, you wont be as attached to those items, but will strive for the next ones. You will want those new items/armors because they will help you with the newest content.
Edit:
There are ways to keep existing content relevant and that is to put caps on it, like CoP did, along with making drops from those part of the upgrades to the newest armors/weapons. This keeps people going back to the older stuff, cause it now has newer stuff in it. And having the CAP on it, will prevent the content from no longer being challenging.