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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sol_Aureus View Post
    While you make some valid points, saying that vertical progression is nessesary for an MMO to be fun and successful without preceding or following that statement with "in my opinion" seems like you're trying to pass it off as a fact, which is very closed-minded. FFXI proves that vertical progression is NOT necessary to make an MMO fun and successful, otherwise it wouldn't have survived during the 7 years that I played and the cap stayed 75.
    im honestly guessing if you played ffxi for a long time, you probably started to relevel many classes. Its natural that leveling a new class is generally more fun than endgame, because endgame progression is fairly limited. its only something you can usually do once in awhile and it doesnt need you to play the class you enjoy. Wow you had no choice but to do the endgame as the class that wanted the item. (i think based on what i heard) but here its a little different.
    Many high level classes became farmer only, or completely retired.
    (0)

  2. #2
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Physic View Post
    im honestly guessing if you played ffxi for a long time, you probably started to relevel many classes. Its natural that leveling a new class is generally more fun than endgame, because endgame progression is fairly limited. its only something you can usually do once in awhile and it doesnt need you to play the class you enjoy. Wow you had no choice but to do the endgame as the class that wanted the item. (i think based on what i heard) but here its a little different.
    Many high level classes became farmer only, or completely retired.
    I never releveled any classes, I didn't see the point. I spent most of my time challenging myself on my favorite class, summoner, trying to improve my skills, soloing traditionally party-based stuff, or doing hard content with groups of friends. While Dynamis could indeed get stale after doing it the same for a long period of time, it never did for me because I always switched it up. During traditional runs where it was the same old same old, I'd do something like surprise pull mobs we don't normally kill, or directing everyone a different way to switch it up and keep it exciting. Since I ran my own ls and played with a competent group of people who knew each other well, we always had a lot of fun doin stuff like this. And we had a plethora of endgame events to do this with.
    (1)

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