Quote Originally Posted by Sol_Aureus View Post
This is also something I've seen brought up a few times, and I completely agree with.

The level cap raise in and of itself I don't really have a problem with, it's the rendering old events and gear useless that I am very strongly against.

If they were to go with something like this with constantly upgradable gear, to me it'd be almost as good as keeping the cap the same. While the prospect of being able to have almost complete gear customization is awesome to me, the old content would become laughably easy to do (since it would be built for lower levels). While people might still run through it for the gear, there would be no challenge, unless they upgraded the dungeon as well. And over time, upgrading ALL endgame events EVERY level cap raise is a lot of work.
not exactly, they would have to make the gear that is upgradeable be gear obtainined from level caps, as well, making some of the drops for upgrading come from new content, or some other thing, like buyable from beastcoins, or with a certain level of fame.
the idea is you can upgrade your old gear, or save a step and get new gear. The idea is certain special gears gotten with great difficulty, become upgradedable.
you could go back and do the level capped stuff, but it will always be capped, and thus should always be somewhat difficult. then youd have to upgrade, you may need to do a quest, or craft it, but it will involve some of the new content, or using some resource you built up over your playtime.

no need to remake the dungeons, just make use of level caps.