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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    game definately needs a level cap increase soon, and if its 1-2 years between, id ere to 1 year, and 10 levels at a time. just speaking about now.

    The endgame model of MMOs in general is a bad idea. sure you should probably minimize early levels, but later on, you should have interesting gear options while you play and enjoy content. Id give better upgrade options for hard to obtain gears, and honestly you do want progression.
    Take a look at ffxiii, all gear could be upgraded to an ultimate level, with different status spreads, some gear needed more upgrades than others, but some you only got later in the game. none of your gear was really worthless, except the pieces you didnt want or need.

    the idea should be progression. as in, the stuff you do as you level matters for the next progression. So gear wise you would have the new gear, that looks new and exciting, has a slightly different stat spread, or special effects on it, and the old gear which you could update to be competive with the new gear, but offering different stat spreads special traits, or even just a different look.

    by having that type of model, your mid level acquisitions matter more, thus making the game less endgame heavy, and making it so content of various levels matter, over all i think it makes the whole game better at all levels.
    (3)

  2. #2
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Physic View Post
    game definately needs a level cap increase soon, and if its 1-2 years between, id ere to 1 year, and 10 levels at a time. just speaking about now.

    The endgame model of MMOs in general is a bad idea. sure you should probably minimize early levels, but later on, you should have interesting gear options while you play and enjoy content. Id give better upgrade options for hard to obtain gears, and honestly you do want progression.
    Take a look at ffxiii, all gear could be upgraded to an ultimate level, with different status spreads, some gear needed more upgrades than others, but some you only got later in the game. none of your gear was really worthless, except the pieces you didnt want or need.

    the idea should be progression. as in, the stuff you do as you level matters for the next progression. So gear wise you would have the new gear, that looks new and exciting, has a slightly different stat spread, or special effects on it, and the old gear which you could update to be competive with the new gear, but offering different stat spreads special traits, or even just a different look.

    by having that type of model, your mid level acquisitions matter more, thus making the game less endgame heavy, and making it so content of various levels matter, over all i think it makes the whole game better at all levels.
    This is also something I've seen brought up a few times, and I completely agree with.

    The level cap raise in and of itself I don't really have a problem with, it's the rendering old events and gear useless that I am very strongly against.

    If they were to go with something like this with constantly upgradable gear, to me it'd be almost as good as keeping the cap the same. While the prospect of being able to have almost complete gear customization is awesome to me, the old content would become laughably easy to do (since it would be built for lower levels). While people might still run through it for the gear, there would be no challenge, unless they upgraded the dungeon as well. And over time, upgrading ALL endgame events EVERY level cap raise is a lot of work.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sol_Aureus View Post
    This is also something I've seen brought up a few times, and I completely agree with.

    The level cap raise in and of itself I don't really have a problem with, it's the rendering old events and gear useless that I am very strongly against.

    If they were to go with something like this with constantly upgradable gear, to me it'd be almost as good as keeping the cap the same. While the prospect of being able to have almost complete gear customization is awesome to me, the old content would become laughably easy to do (since it would be built for lower levels). While people might still run through it for the gear, there would be no challenge, unless they upgraded the dungeon as well. And over time, upgrading ALL endgame events EVERY level cap raise is a lot of work.
    not exactly, they would have to make the gear that is upgradeable be gear obtainined from level caps, as well, making some of the drops for upgrading come from new content, or some other thing, like buyable from beastcoins, or with a certain level of fame.
    the idea is you can upgrade your old gear, or save a step and get new gear. The idea is certain special gears gotten with great difficulty, become upgradedable.
    you could go back and do the level capped stuff, but it will always be capped, and thus should always be somewhat difficult. then youd have to upgrade, you may need to do a quest, or craft it, but it will involve some of the new content, or using some resource you built up over your playtime.

    no need to remake the dungeons, just make use of level caps.
    (0)

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