Quote Originally Posted by Sol_Aureus View Post
Personally, I am very strongly against this. One of the main reasons I liked FFXI over other MMOs was the fact that the level cap stayed at 75 for a very long time (the entire 7 years I played) and gear that was released was designed to be complimentary to gear that was already out, so people would still want to do very old endgame events like Dynamis because they still wanted the gear from it.
Just an observation, but Yoshi-P didn't say raise it every 1 - 2 years indefinitely. I think his statement is meant to mean until they reach the final cap. I think I heard somewhere that 99 final cap is supposed to be their gold standard going forward. That's just hearsay though. I'd prefer 100 myself.

Currently in XI the old endgame armors have an upgrade path to usefulness at 90. The bigger issue is invalidating the game content itself. Dynamis is soloable by a great many jobs now, and 3 monks and a rdm destroy salvage.

As far as raising the cap I think they should wait till maybe 6 months after the PS3 release (relaunch.) Let some of the returning players and new players catch up. At the very least they should get all the changes in before they raise the cap and have to re-balance everything. I think it also depends on what % of the population is at cap on all jobs. If it's 1% they probably don't need to drop everything and raise the cap.