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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Don't be a hayter.
    (4)

  2. #2
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Depends on how it's done I suppose... WoW did it to the worst end. Negated past content with the implementation of easier content. If you break it up into the various level caps... 60, 70, 80... once you raised it, content @ 60, for example, became obsolete and noone ran it to any large degree. Thus people get to level 70 without learning everything possible from level 70. Cycle continues until naturally you're adding all the new content with the same span of difficulty. Never really building on this, and there is no real sense of progression, but leap frogs of content.

    Personally, my preference lies in something similar to Monster Hunter. Levels and Ranks become meaningless, and there is just challenge after challenge after challenge, each requiring gear/skills obtained from the previous. Otherwise FFXIV will become like WoW, where you grind dungeons for a year to get all the best gear, then they implement a level increases that destroys the value of the gear you spent large amounts of time obtaining, just to go and repeat the process.

    Honestly, I feel this is a terrible idea, and I hope they would be careful not to follow WoW's formula.
    (8)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I am really against this just simply because is makes everything obsolete as the level increase came... and SE has a horrible track record on releasing things.

    Even in XI every single expansion was stripped down at release to the same degree XIV was... and it compounds the problem if the old content is all negated every level increase.

    No one in XI cared about the expansion being released with almost nothing, because it was some content put ontop of thousands and thousands of hours of other valid content which everyone was still doing.

    With the current system not only is everything you done worthless... SE is risking not having enough new content, and you lose one of the biggest strengths that FFXI had... the monstrous endgame which kept the playerbase there for a decade, atm the only other game that comes close to FFXI preabysea is EQ honestly in terms of exactly how much stuff there was to do.

    Negating all old content is one of the worst things most mmo devs do.... It is sorta a shame that SE is following in this western tradition... because it one of the biggest game breaking elements in mmos now days. you know the whole "well the expansion came I done everything afk till next update."

    All I have to say is if SE even thinks about doing this they better release expansions with twice the content XI's where (A year after they came out), or there is simply no way they will be enough content to keep up with the player base... especially if it is mostly casual.

    I honestly see no benefit to an incremental level increase, nothing but huge negatives. I just fail to see why devs who work so hard making content, just want to destroy it every 2 yrs.
    (3)

  4. #4
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    It keeps things fairly in check, but it depends on the route FF14 wants to be(assuming it has a future next year).

    Do you want a game where a population is spread like old school games like FF11, everquest, etc. Where you have a large portion of "feldgings" and "verterans" and only a small portion of "elites" aka end-gamers.

    OR

    Do you want a game of majority of end-gamers and very few of the rest. Much like the rash of new MMO theories since WoW and the "PvP" groups.

    Caps have to raise fast when you deal with endgamers, but rarely have to be raised much for adventurers. 1-2ys sounds like the oldschool method, where you are only raising the cap to keep the elite, elite, and let everyone else move at a normal rate. A good average is usually around 10-15% elites, as a "stick dangling" effect to a game, where the feeling of "glass ceiling" will not arise.

    FF11's "glass ceiling" effect was getting much too heavy due to this, and reason why lvl 99 was a little late. Too many people were at the top leading to many unpleasant effect.

    WoW's is why you have so much stupidity at the top because everyone is fighting for that rare of rare piece...because there was nothing else to do, and much too many people wanted it. Content became incredibly finicky as it almost always has to catered to endgame and endgame only...because everyone was endgame.
    (1)

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Psst, your image is broken. Might I suggest some Twilight Sparkle?

    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    And then what will she do?
    She'll mix up an evil brew.
    (0)

  6. #6
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    how ever they deside to do this i'm almost 50 every class so they need to give us new classes or the first raise in cap soon or i'ma need to take a very extended break ...

    i don't want to see content die though, i also don't want to see zones die out like bibiki bay or weapons in sky for exp grinds and the like, keep it all alive, if anything make it just as easy to get to those zones later or give them the same bonus.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    126
    They have to raise the cap every so often to keep the game from getting stale. It's why pretty much all modern day mmos do it. It gives people new abilities, new gear to get, new bosses/NMs to fight, and new goals to achieve.
    You can beat around the bush all you want and claim that ff11 was so awesome because the cap stayed at 75 for so long, but really you are just lying to yourself. So basically all you did was Dynamis, Sky/Sea, Assault, campaign, or level other jobs to 75. Wowsers, that is great. After you spent 6 months in Dynamis and Sky and got your gear, you had nothing left to help your character development, unless you had the desire to get relic weapon, which took more gil than most could ever muster. They added bits and pieces more as the years went on (mini expansions, etc.), but realistically you continued to run dynamis and assualt for gear for other jobs. I loved FF11, I did, but I can honestly admit that at 75 I spent time doing the same handful of things, over and over and over, until I completely lost interest in the game. I think Yoshida realises that that is not a good system for a game to have, and wants to use these periodic rank increases to shake up that monotunous cycle people get into.
    (2)
    Last edited by Punxsutawney; 06-29-2011 at 01:03 PM.

  8. #8
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Punxsutawney View Post
    They have to raise the cap every so often to keep the game from getting stale. It's why pretty much all modern day mmos do it. It gives people new abilities, new gear to get, new bosses/NMs to fight, and new goals to achieve. You can beat around the bush all you want and claim that ff11 was so awesome because the cap stayed at 75 for so long, but really you are just lying to yourself. So basically all you did was Dynamis, Sky/Sea, Assault, campaign, or level other jobs to 75. Wowsers, that is great. After you spent 6 months in Dynamis and Sky and got your gear, you had nothing left to help your character development, unless you had the desire to get relic weapon, which took more gil than most could ever muster. They added bits and pieces more as the years went on (mini expansions, etc.), but realistically you continued to run dynamis and assualt for gear for other jobs. I loved FF11, I did, but I can honestly admit that at 75 I spent time doing the same handful of things, over and over and over, until I completely lost interest in the game. I think Yoshida realises that that is not a good system for a game to have, and wants to use these periodic rank increases to shake up that monotunous cycle people get into.
    Then why didn't you stop sooner? That's the gist of it, you don't want it to happen, but you were blisfully content to do it at the time...meaning it was worth it at the time.

    That's call making good content. To string you up so long without you complaining.

    Let's put this in an analogy. No matter what a baby's going to cry, whether he gets a shinny new toy or not. There is no good or bad about it, he's going to cry. The whole point is to keep your hassle to a minimum, and give him shinny toys that make him cry at longer intervals then shorter.

    If developers had it your way...they would change from subscription model to DLC model. Pray your pocket books they don't.

    Nothing is free, in the end your l33t character with his l33t equipment will turn to dust always!
    (0)

  9. #9
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    She'll mix up an evil brew.
    And then gobble you up in a big tasty stew?

    Quote Originally Posted by Punxsutawney View Post
    They have to raise the cap every so often to keep the game from getting stale. It's why pretty much all modern day mmos do it. It gives people new abilities, new gear to get, new bosses/NMs to fight, and new goals to achieve.
    You can beat around the bush all you want and claim that ff11 was so awesome because the cap stayed at 75 for so long, but really you are just lying to yourself. So basically all you did was Dynamis, Sky/Sea, Assault, campaign, or level other jobs to 75. Wowsers, that is great. After you spent 6 months in Dynamis and Sky and got your gear, you had nothing left to help your character development, unless you had the desire to get relic weapon, which took more gil than most could ever muster. They added bits and pieces more as the years went on (mini expansions, etc.), but realistically you continued to run dynamis and assualt for gear for other jobs. I loved FF11, I did, but I can honestly admit that at 75 I spent time doing the same handful of things, over and over and over, until I completely lost interest in the game. I think Yoshida realises that that is not a good system for a game to have, and wants to use these periodic rank increases to shake up that monotunous cycle people get into.
    True, I spent a lot of time at 75 doing the same thing over and over too, but largely because they didn't add any new things that interested me. I probably would have quit out of boredom eventually, and I was not excited at raising the level cap for "oh boy, more grinding!" Leveling != content

    Oh, and, why I quit wasn't boredom. It was forced obsolescence. I was working on capping my goldsmithing, was at like 97.8+3, when one of those $10 mini-expansions came out. You know, the ones with the augments or something. At the time, I was spending a lot of time (and gil!) on making koenig. The schaller still broke even, and the schaller-1 sold for several million gil, so that's how I made my money while grinding away at crafting. The expansion's came with a hat where you could pick sets of augments, and one of them was basically the HQ schaller except with haste on it. And with the new abundance of augmented gear from other activities, basically all the crafts were becoming obsolete, and it wasn't long until they announced an new type of crafting to replace the old crafting, so what was I wasting my time on?

    Upping the level cap generally goes hand in hand with making everything that came before it obsolete. Who likes having all their time and effort wasted? Besides like 13 million people playing WoW.
    (2)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  10. #10
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    And then gobble you up in a big tasty stew?
    Soooo WATCH OUT!
    (0)

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