
Originally Posted by
Punxsutawney
They have to raise the cap every so often to keep the game from getting stale. It's why pretty much all modern day mmos do it. It gives people new abilities, new gear to get, new bosses/NMs to fight, and new goals to achieve. You can beat around the bush all you want and claim that ff11 was so awesome because the cap stayed at 75 for so long, but really you are just lying to yourself. So basically all you did was Dynamis, Sky/Sea, Assault, campaign, or level other jobs to 75. Wowsers, that is great. After you spent 6 months in Dynamis and Sky and got your gear, you had nothing left to help your character development, unless you had the desire to get relic weapon, which took more gil than most could ever muster. They added bits and pieces more as the years went on (mini expansions, etc.), but realistically you continued to run dynamis and assualt for gear for other jobs. I loved FF11, I did, but I can honestly admit that at 75 I spent time doing the same handful of things, over and over and over, until I completely lost interest in the game. I think Yoshida realises that that is not a good system for a game to have, and wants to use these periodic rank increases to shake up that monotunous cycle people get into.