... no it didn't. There was plenty of FFXI content that went unused or become obsolete on release because the effort wasn't worth the reward.But FFXI still managed to. When new content came out, there was always something that people wanted from the new content. Hydra wasn't camped that much, but I assume the other 2 were (I never did HNMs, so I could be completely wrong).
While they definitely run the risk of people not caring about new content if they don't raise the level cap and keep everything sidegrades, they guarantee that people will not care about the old content anymore if they do continuously raise the level cap.
Who wouldn't indeed. However the case, raising a level cap does not create new content by itself ... and new content does not require a level cap raise. Much of the additional content in FFXI that people loved did not require a level cap raise.
So yes, I agree. I would love new major content every 6 months. But the Development Team doesn't need to raise the level cap every 6 months (or even every year) to do that.
I'd say a balance of the two (horizontal and vertical) is obviously better, and imo what they've stated seems to strike that balance pretty well.
1-2years gives enough time for some depth (*horizontal expansion) in the current (*future) content, and allows for expected vertical expansion by the playerbase at the same time. 6 months is simply too fast and/or meaningless for most.
I disagree that it's the best decision that they can make. And quickly, @Kam, type of player doesn't necessarily make all of our opinions set in stone, I myself have quite a few 50s, and as you can see by my original post, I'd like a constant level cap. In any case, back to the subject at hand:Its the best decision they can make, and just cause I have a lot of time to play this game, shouldn't make my opinion any less valid. My idea keeps the game fresh every 6 months (expansion) and gives new and old people something to do.
Who doesn't want new content every 6 months?
Horizontal growth leads to more complaints than vertical growth. As you increase the ranks, you make the lower ranks easier to get up there, reducing some of the lower ranks EXP needed per rank/level. This keeps new players in the game and able to catch up, and also keep the old players in the game exploring the new areas and items.
New content every 6 months would be wonderful. New areas and items would also be wonderful. A level cap raise is not necessary for any of these things.
Fresh content is great, but you don't need to throw out the old content to make it substantial and worth doing. I'm not sure how FFXI could have gotten stale or stagnant for you, personally, there was so much for me to do in XI that I had fun with, I actually regret not doing everything. But everyone's different, so I'm sure it could have gotten stale for some.
While I respect your opinion, I disagree :P
This is something I hate (and no I'm not the only one). Endgame up until this point has held little interest for me. The process of getting there is what I have enjoyed, and I'm in no hurry to get through it. But if a game became more focused on making endgame with a lot of content for all types of players and playstyles... I'd like to see that.
Edit: Meant with all due respect to your opinion, appologies. *sleepy*
Personally, I don't ever recall there being a content patch in FFXI that didn't have SOMETHING that I wanted to do in it. But in any case, we're arguing opinions.
My counter to your counter:
How does raising level cap give us more content overall?
While the newer content will most likely not be obsolete on release as everything is a higher level, all the old content is now obsolete.
It doesn't. It just ensures that newly released content doesn't go unused or obsolete right from the start.Personally, I don't ever recall there being a content patch in FFXI that didn't have SOMETHING that I wanted to do in it. But in any case, we're arguing opinions.
My counter to your counter:
How does raising level cap give us more content overall?
While the newer content will most likely not be obsolete on release as everything is a higher level, all the old content is now obsolete.
I guess that's where we disagree. I think having more overall content is more important then ensuring that some newly released content becomes unused or obsolete from the start.
EDIT: It's more that I think having more overall content and not having all previous content and gear becoming obsolete is more important then ensuring that some newly released content becomes unused or obsolete from the start, really.
Last edited by Sol_Aureus; 06-29-2011 at 12:12 PM.
just throwing this out there, i think its kind of a problem, people want to sit on the best gear forever. i was honestly disapointed when i came back after 3 years break to ffxi, and kirins osode was still the shit. Destroyers? still best monk weapon. It was a bit sad to come back 3 years later and i still had close to the best gear for my class. At least there was some new interesting content like nyzul, and a new expansion with a new story, but man is getting outdated so bad? it means things are changing, possibly evolving.
More content overall in what way? Are you saying that WOW's level 60, 70, and 80 raids are not content?I guess that's where we disagree. I think having more overall content is more important then ensuring that some newly released content becomes unused or obsolete from the start.
EDIT: It's more that I think having more overall content and not having all previous content and gear becoming obsolete is more important then ensuring that some newly released content becomes unused or obsolete from the start, really.
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