
Originally Posted by
Roaran
Was mentioned by someone that it is necessary to raise the level cap to prevent the game from becoming stale. Reason being, without a level raise, you would be stuck with the same skills and abilities forever.
I'd just point out there are other ways of obtaining these skills...
I would much rather see a system that offered challenging quests with REAL story involved, and at the end of said challenging quest you will have gained a skill and feel as though you have actually accomplished something; as opposed to, "Finally I have killed X monsters for Y Experience so now I feel a little stronger, but nothing is really different."
Another point against keeping a static level cap is how people will constantly be doing the same content forever. In reality, players who have played for 2+ years or people considered 'veterans' will always be on the newest content, regardless of level. However, the newer players would, in a simple progression system, still have to go through the beggining steps/stages before entering the new content. The biggest problem though is whether there is a sufficient number of new players to get them through this content and into the newer stages without any significant problems, in relation to the first veterans who engaged in these encounters. If you consider the 4 & 8 player party sizes, it is less likely there would ever be such a problem.
I think, if the world expands, it would be more necessary for a rise in the level caps. Other than that, I don't really see any good reasons.