Page 11 of 22 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 214
  1. #101
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Roaran View Post
    Was mentioned by someone that it is necessary to raise the level cap to prevent the game from becoming stale. Reason being, without a level raise, you would be stuck with the same skills and abilities forever.

    I'd just point out there are other ways of obtaining these skills...

    I would much rather see a system that offered challenging quests with REAL story involved, and at the end of said challenging quest you will have gained a skill and feel as though you have actually accomplished something; as opposed to, "Finally I have killed X monsters for Y Experience so now I feel a little stronger, but nothing is really different."

    Another point against keeping a static level cap is how people will constantly be doing the same content forever. In reality, players who have played for 2+ years or people considered 'veterans' will always be on the newest content, regardless of level. However, the newer players would, in a simple progression system, still have to go through the beggining steps/stages before entering the new content. The biggest problem though is whether there is a sufficient number of new players to get them through this content and into the newer stages without any significant problems, in relation to the first veterans who engaged in these encounters. If you consider the 4 & 8 player party sizes, it is less likely there would ever be such a problem.

    I think, if the world expands, it would be more necessary for a rise in the level caps. Other than that, I don't really see any good reasons.
    A creeping level/content cap isn't the problem, it's the distribution of each group.

    A game needs to carefully decide the best percentage of each group. newbie(people in early levels), veteran(mid levels), elite(capped).

    Because you have to create content and balance for each group. If you have a very high percentage of elites like WoW (90+ % almost always capped) then you have to exclusively create things for that cap, and leave the rest to rot. Thus all your content is always replacing endgame, and everything else is just left to rot.

    Finding the right mix, in the right timeline, with the right budget, is important, and as some of us know, many resent MMOs suffered big big defeats when they tried to imitate WoW like this. They couldn't possibly satisfy the content consumption of a 90+% capped population.
    (0)

  2. #102
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Roaran View Post
    Was mentioned by someone that it is necessary to raise the level cap to prevent the game from becoming stale. Reason being, without a level raise, you would be stuck with the same skills and abilities forever.

    I'd just point out there are other ways of obtaining these skills...

    I would much rather see a system that offered challenging quests with REAL story involved, and at the end of said challenging quest you will have gained a skill and feel as though you have actually accomplished something; as opposed to, "Finally I have killed X monsters for Y Experience so now I feel a little stronger, but nothing is really different."

    Another point against keeping a static level cap is how people will constantly be doing the same content forever. In reality, players who have played for 2+ years or people considered 'veterans' will always be on the newest content, regardless of level. However, the newer players would, in a simple progression system, still have to go through the beggining steps/stages before entering the new content. The biggest problem though is whether there is a sufficient number of new players to get them through this content and into the newer stages without any significant problems, in relation to the first veterans who engaged in these encounters. If you consider the 4 & 8 player party sizes, it is less likely there would ever be such a problem.

    I think, if the world expands, it would be more necessary for a rise in the level caps. Other than that, I don't really see any good reasons.
    i believe in quests, but to be efficient whatever quests would have to require you to be on the class that benefits, and take up the majority of your playing time to be equally entertaining. Because hey i dont want to just get skills on my favorite class and put them back in the back burner.
    (0)

  3. #103
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    This is my biggest issue with FFXI only MMO players, you're trying to compare something that shouldn't be compared.

    A level 50 HNM/Dungeon boss should be very challenging for a party of level 50's.
    A level 55 HNM/Dungeon boss should blow away anything that was for level 50's in challenge/loot reward.
    A level 60 HNM/Dungeon boss should be much much tougher than the level 55 boss.

    Each level cap bosses/HNM should be much much harder than before.

    If the players get stronger, the bosses need to get much stronger. I don't want to see a repeat of FFXI @ 75cap where the players got so much more stronger(because of merits) than anything the endgame had to offer outside of PW and AV that everything became a snoozefest. I would go as far to say SE should force you to upgrade your gear from level 50'ish to level 54-55'ish non endgame gear to even stand a chance or you get destroyed in 5 seconds against a lvl 55 boss/HNM.
    (1)
    Last edited by Burn; 06-30-2011 at 02:11 AM.

  4. #104
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Burn View Post
    This is my biggest issue with FFXI only MMO players, you're trying to compare something that shouldn't be compared.

    A level 50 HNM/Dungeon boss should be very challenging for a party of level 50's.
    A level 55 HNM/Dungeon boss should blow away anything that was for level 50's in challenge/loot reward.
    A level 60 HNM/Dungeon boss should be much much tougher than the level 55 boss.

    Each level cap bosses/HNM should be much much harder than before.

    If the players get stronger, the bosses need to get much stronger. I don't want to see a repeat of FFXI @ 75cap where the players got so much more stronger(because of merits) than anything the endgame had to offer outside of PW and AV that everything became a snoozefest. I would go as far to say SE should force you to upgrade your gear from level 50'ish to level 54-55'ish non endgame gear to even stand a chance or you get destroyed in 5 seconds against a lvl 55 boss/HNM.
    Wait, so why is comparing my past MMO experience with my current MMO not a valid comparison?
    (0)

  5. #105
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Lateral expansion of gear is only fun for so long.

    Climbing a mountain can be fun and rewarding. Sitting at the top of it gets really boring after a while.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #106
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Wasnt XIs cap at 50 at the start? Isnt that what Genkai was for (break cap at 50, 55, 60, 65, & 70)? Sorry, I dont see the problem. I doubt we will see 99 very soon, XI doesnt even have it yet.
    (0)

  7. #107
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by kukurumei View Post
    Not on FF14's budget. WoW has vasty...VASTY more man power working on their game.

    WoW's throw away content formula only works for wow...it would never work for FF14. WoW is only known for 2 things. Leveling up to cap, and do endgame with everyone else at cap. When you're bored make a new toon to power level up to endgame, repeat.

    WoW has practically zero use for old non endgame content. That's not very good on a tight waist belt like FF14. It needs reusable content. Things that players don't mind repeating, because frankly, we already know at this point FF14 isn't even popular enough to get a dungeon out much less a expansion.
    Are you saying there should be a very low variety of endgame content in FFXIV, And that they shouldn't strive to give players tons to do because no game can EVER have as much content as WoW?
    (0)

  8. #108
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rubicon View Post
    Wasnt XIs cap at 50 at the start? Isnt that what Genkai was for (break cap at 50, 55, 60, 65, & 70)? Sorry, I dont see the problem. I doubt we will see 99 very soon, XI doesnt even have it yet.
    Yes, but it was also raised to 75 early in XI's cycle, and stayed there for a very long time, not raised constantly every 1-2 years.
    (0)

  9. #109
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    Are you saying there should be a very low variety of endgame content in FFXIV, And that they shouldn't strive to give players tons to do because no game can EVER have as much content as WoW?
    Are you saying everyone should have 3 meals a day, 10 minutes to work, and 10hrs of sleep?
    (0)

  10. #110
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by kukurumei View Post
    Are you saying everyone should have 3 meals a day, 10 minutes to work, and 10hrs of sleep?
    I'm saying they should strive for extreme greatness, and not quit.

    why do you want them to give up on being the best?
    (0)

Page 11 of 22 FirstFirst ... 9 10 11 12 13 21 ... LastLast

Tags for this Thread