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  1. #1
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94

    Blitzball - How to Implement in ARR

    Disclaimer: I am aware this isn't 'truly' Blitzball... but I think the name should stick for nostalgia's sake (or as an homage).


    The Idea:

    Utilize the current Potency System in semi-realtime.

    The server will calculate directional “Force” applied to the ball every 0.3 seconds.

    Once calculated, the ball will move X yalms, factoring in all Force applications.

    E.g. the ball is hit right for 100 Potency, but left for 200... the ball will move left X yalms (X yalm/10 potency).

    DoTs cause the ball to roll over time, pushing it 1/3rd of the total potency application every 0.1 seconds (you can apply spin on the ball in this way!).

    HP is replaced with Stamina, which reduces with movement...

    Stamina regenerates quickly if holding still, & even more rapidly upon being “exhausted”.

    Exhaustion occurs when your Stamina reaches 0, you're forced to walk until your Stamina fully returns.

    Stamina also affects movement speed: 0 25%, 1-24 50%, 25-49 75%, 50-74 100%, & 75-100 125%.

    You're able to CC enemy players as usual... Push & Pull Mechanics work on the ball the same too.

    Combat works the same too in the sense that 'damaging' an enemy player reaches your Stamina as it would HP, and heals will recover Stamina the same too.

    MP & TP must still be managed, Defensive Bonuses reduce the rate of Stamina loss (as they would HP loss), Morale could reduce the rate of Stamina loss from only enemy players (not innate stamina loss), & Vitality could increase the Stamina cap (fractionally).

    Just as there is PvP Gear, you could have special Uniforms of different tiers.

    Just as there are PvP-specific Actions, you could have Blitz-specific Actions.

    Things would likely need to be specially balanced for Blitzball... just as with PvP (for instance, I could see BRD's being out of control here).

    What do you all think? Any suggestions?
    (4)
    Last edited by Gesser; 02-28-2014 at 09:36 AM.

  2. #2
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    You could even do things like have an Anti-Bullying Rule...

    If you're beating up on enemy players too much, your Stamina will be instantly drained.

    Perhaps indicate with a "Red Flag" Debuff, after 5 you're 'sitting out'.

    Or actual PvP combat could be scrapped altogether, spare crowd-control effects.
    (1)

  3. #3
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I can imagine something like volloy ball/tennis will be easier to implement than blitzball. You can freely move around and have sof, mid and heavy thrust. All will comsume tp. Something similar to what you can do via handheld.
    (2)

  4. #4
    Player
    stardrifter's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    211
    Character
    Star Drifter
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    I like blitzball.
    (2)

  5. #5
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    So do I :P
    (0)

  6. #6
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Just copy the system ff10 used (ff10-2 blitzball was a joke) and I'll be good to go
    (3)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  7. #7
    Player
    Kimura410's Avatar
    Join Date
    Oct 2013
    Posts
    287
    Character
    Kimura Blaze
    World
    Exodus
    Main Class
    Blacksmith Lv 50
    Card game or blitzball, what do I want more? Im serious if they put more fun things to do like gold saucer, blitzball, card games…something entertaining; I probably will be like that wow guy on south park. Hopefully whatever they end up doing turns out good and isn't something that makes me cringe like pvp.

    SE, i don't think most of us need anything ridiculously original either. You can use pretty much the same concepts from the old FFs and I would be ecstatic.
    (1)

  8. #8
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I'd rather have SE co-works with Konami and let us play football (the real one, not handegg) in ARR.
    (0)

  9. #9
    Player
    Crow_Bar's Avatar
    Join Date
    Feb 2014
    Location
    Limnosia
    Posts
    5
    Character
    Crow Bar
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Seems like a good idea. I like the FF8 card game for some reason. Would be neat for a card game. Have safe and take away matches. If you lose, the player gets to choose a card out of your deck and you have to spend so many seals or gil to buy packs. Or do certain instances or something. Would be pretty cool idea.^^
    (0)

  10. #10
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    As you have 1 second latency on everyone else movement.... won't happen most likely. Or way too hard to play to be interesting
    (1)

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