Quote Originally Posted by Lemon8or View Post
Humans just seem to remember the bad times better than the good times.
No disputing that lol

Maybe drop percentage wasn't the correct way to put it. Coil as an example, 17-18 pieces of loot per turn so roughly 5-6% chance for each piece to drop. I guess the way I was thinking isn't exactly a fair analysis, since I'm clumping drg/mnk/brd together. I think my point is still valid though, in that (Tank = 5-6%) (Healer = 5-6%) (Caster = 5-6%) (Drg/mnk/brd = 15-18%).. It's just not a fair way to look at it.