Quote Originally Posted by Ghasto View Post
Yeah, pretty goddamn stupid that Need for each melee type is locked between Jobs. Healers, casters and tanks share accessories, so what the hell?
One major difference between MNK/DRG and healers. DRG's get to wear "tank-esque" gear, with much higher armor ratings than MNK's get to wear. I imagine this is the only reason why the gear's are broken up between the 2 mDPS jobs. Makes sense when thinking of the lore anyway. A dragoon is usually always clad in heavy armor, while monks are relegated to robes, and cloth-like garments.

It was easy enough for them to make Primal accessories drop one single STR piece of both mDPS to share, because accessories don't add Armor rating.

I agree it's dumb to have 2 different sets of STR gear when they are so similar, but I wouldn't expect it to change for the next set of Coil turns. They won't make Maiming/Striking for worn-gear and then just have Striking for accessories. They already have the Armor rating differences set in stone throughout the entire campaign. Can you imagine the amount of tears to flood the forums if, overnight, DRG's just lost like 60 points of armor?