So, I haven't seen this addressed as of recent. It is usually wrapped up into some "lag" thread, but I don't want to make this thread purely about "lag".

Right now for all melee (and future melee obviously) the hit detection on moving enemies is simply unacceptable. I know it has been out a while, and we are simply "dealing with it" currently, but I am just baffled it has gone on so long without Dev attention. When you are literally unable to hit moving enemies without great effort, e.g.: Garuda in EX, or a plume, or suparna/chirada as they move, or even Titan EX add spawns, or how about Knights being kited in T4, Caduceus being kited, Twintania being moved, Bombs in CT (Vassago/KB), Iron Giants being positioned/moved (KB/Acheron), Skeles on Bone Dragon, etc. (the list is essentially endless), YOU HAVE A SERIOUS MELEE PROBLEM!

I'm sure most think of melee DPS a forefront problem, but it even extends to all tanking, and threat gen on a moving target. Forget about positional requirements, and often times trying to keep up buffs/combos (GL3, flank attacks, etc.). This is all really, really terrible design, and I hope the Devs will recognize it and address it. It is simply unacceptable that a modern MMO does not have the ability for a melee to connect hits reliably on a moving target. I feel like I'm back in FFXI losing all my TP to a Weapon skill "out of range" error. It is really terrible.

I realize this has been talked about, but its really not brought up enough. This is a serious issue that should be on the forefront of the Dev's minds for fixing. It is a big blight on their combat system overall, and I'm not even touching PVP.