You mean groupers wouldn't get raid gear just as fast as raiders!? Oh noes
This should be good
/grabs popcorn
You mean groupers wouldn't get raid gear just as fast as raiders!? Oh noes
This should be good
/grabs popcorn
I agree with removing caps. Maybe not with getting tomes in coil. Idk because not sure what the gear will be like in 6-10. If the gear is higher ilvl, then I would totally agree for a few myth in 1-5, or just 1-4 even. I would play everyday if there were no caps or restrictions.
I guess it depends how you want to look at it. If you have really badass luck like I seen a lot of people on my server, You could gear out faster in Raid gear than Tome gear. Also not every piece of Allagan or Tome gear is BIS, Mix of Both is. So regardless you would still need to do both. Or we could stick with damn near 16 weeks to gear out one job in Tome gear (until they raise the weekly cap). Not everyone likes to do raids, That's why Yoshi said there will always be 2 ways to gear out.
If only this would happen for all Future Tomes we get the day its released...... I really dislike lockouts and I completely understand the need for them. But having no lockout with lower rewards per dungeon would really be the only way to get around it.
The way I see the game and future content is. When we get a new Tomestones, 3 months later they will raise the weekly cap limit 300-450 (if they follow what they did with Myth). Then 6 months after new Tomestones are added, they will remove the weekly cap like we will see in 2.2 with Myth caps. Also they are suppose to remove CoB lockout? Still not 100% on that. Anyways we could leave the game for 6 months and come back the day after the next major patch (every 6 months) and spend a week catching up to everyone else. Unless you have to be the world first person.
So lets say there was no cap and dungeons only dropped 15 per run, It would take 20 runs to get 300 ( assuming the new cap will be 300). Or we could do 6 dungeons to get 300 Tomes @50 per run. Yes it's grinding, But I would rather grind than to play this game 1-2 days a week for no more than 8hrs total.
Also just to note on the casual player. Assuming 300 is the cap and using 1hr per dungeon and 15 tomes per run, That's 20 hours or less to get 300 per week.
This. Not to mention that systems like tomes need pacing mechanisms. When they're connected to the best gear available, stuff like a weekly cap is pretty much a given.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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