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Thread: Death Penalty

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  1. #1
    Player
    Kallera's Avatar
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    Gridania
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    Etoile Kallera
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    Mateus
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    Dark Knight Lv 60
    So you
    Quote Originally Posted by akisato View Post
    See here this is not one-size-fits-all death penalty this just for a solo player for a party if they add exp chains, a death would break the chain and you would not be able to start a new one till all players were un-weaked drop and sp would only see an affect if the whole party died and you would lose the party buff for partys of 4 or more.
    It still doesn't address the problems of dying to lower level mobs that don't give exp or give neglibable exp compared to what you are fighting. The sp lost is pracftially insubstantial its hardly a deterrent, I could just find another mob and get all the lost sp back + half a mob even in your example.

    And I've yet to hear anything about exp chains, why are you including that? The party buff could be gotten around by disbanding and reforming. The loss of SP again is negliable for a party. Unless your only intent is to severely punish endgame players hunting the most difficult mobs, which again, falls prey to playing killing themselves on lower level mobs in an effort to circumvent it.
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  2. #2
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    Quote Originally Posted by Kallera View Post
    So you

    It still doesn't address the problems of dying to lower level mobs that don't give exp or give neglibable exp compared to what you are fighting. The sp lost is pracftially insubstantial its hardly a deterrent, I could just find another mob and get all the lost sp back + half a mob even in your example.

    And I've yet to hear anything about exp chains, why are you including that? The party buff could be gotten around by disbanding and reforming. The loss of SP again is negliable for a party. Unless your only intent is to severely punish endgame players hunting the most difficult mobs, which again, falls prey to playing killing themselves on lower level mobs in an effort to circumvent it.
    Ok for th pt buff you would only lose until all pt member's were un-weaked. And as for die to mobs who lower lvl than you (not really sure why they're killing you) there doesn't need to be a punishment playing badly is always its own punishment just not right now. And for exp chain it just an example of a way to slow bad player from moving forward quickly if they made a system were your pt buff got more effective as you killed things I would come up with a way to use it.
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  3. #3
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Quote Originally Posted by akisato View Post
    Ok for th pt buff you would only lose until all pt member's were un-weaked. And as for die to mobs who lower lvl than you (not really sure why they're killing you) there doesn't need to be a punishment playing badly is always its own punishment just not right now. And for exp chain it just an example of a way to slow bad player from moving forward quickly if they made a system were your pt buff got more effective as you killed things I would come up with a way to use it.
    You've just diluted your whole suggestion to nothingness, it doesn't deter bad play, it sure as heck wouldn't deter anyone I know from running into battle three sheets to the wind. I've explained it to you why lower level mobs could be used to circumvent the insignificant sp loss you proposed, thus evading your imposed punishment for an imaginary one, a stray shot from a train, bloodporting or just by targeting the weakest mob and "fighting" that, and your scott free. And that's without going into that part of your suggestion is for a system that isn't even hinted at!
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    Last edited by Kallera; 07-02-2011 at 03:20 AM.

  4. #4
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    Quote Originally Posted by Kallera View Post
    You've just diluted your whole suggestion to nothingness, it doesn't deter bad play, it sure as heck wouldn't deter anyone I know from running into battle three sheets to the wind. I've explained it to you why lower level mobs could be used to circumvent the insignificant sp loss you proposed, thus evading your imposed punishment for an imaginary one, a stray shot from a train, bloodporting or just by targeting the weakest mob and "fighting" that, and your scott free. And that's without going into that part of your suggestion is for a system that isn't even hinted at!
    I never said it would deter bad play FF 11 has a death penalty and it doesn't stop bad play. ok what i think you trying to say about the sp to hp % loss thing is you can get by it by just killing lower level mobs in a large quantity but this is its own punishment it gonna take your much longer to rank up and if your dying to them which means your no good at your class you'll be useless in any content, players wont want to carry you though the game, you'll have no friends, you'll just have an all around bad time playing and you'll quit. thing is too your looking at it as a viable option but when your looking at a 50k tnr at 50 sp a kill its a real put off. also the system i'm talking about is already in the game.
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    Last edited by akisato; 07-02-2011 at 02:33 PM.

  5. #5
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Quote Originally Posted by akisato View Post
    I never said it would deter bad play FF 11 has a death penalty and it doesn't stop bad play. ok what i think you trying to say about the sp to hp % loss thing is you can get by it by just killing lower level mobs in a large quantity but this is its own punishment it gonna take your much longer to rank up and if your dying to them which means your no good at your class you'll be useless in any content, players wont want to carry you though the game, you'll have no friends, you'll just have an all around bad time playing and you'll quit. thing is too your looking at it as a viable option but when your looking at a 50k tnr at 50 sp a kill its a real put off. also the system i'm talking about is already in the game.
    You have no idea what I am talking about. I'm saying "players intentionally agroing lowel level mobs in order to be killed by them", it is essentiallly "Mob B kills steals from Mob A. To prevent death at Mob A's hands." And all this BS about "it being you own punishment, you'll have no friends" is ridiculous. Underconned mobs are a favorite in MMORPGs, it keeps players on their toes, and your system fails to provide for death by them. Vacuous statements and assuming the "shame" of gamers will carry the day is how we got such a lousy DP to begin with, causing the consequences of players throwing themselves at the enemy without a care.

    If there is an exploit, people will use it. You don't think everyone has been failing leves to 50 were doing it simply because they couldn't play well? Or that current zombie tactics will take you off the friends list? There's no point, no consequence, and only the slightest chance of failure! Your monocle is in your tea, sir.
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    Last edited by Kallera; 07-07-2011 at 11:31 PM.

  6. #6
    Player
    Nixius's Avatar
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    Riyuna Nixilus
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    Shiva
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    Paladin Lv 80
    Bring back some EXP loss when you die. I have no inhibitions at present and would prefer some "s**t don't die I don't wanna lose my EXP!"

    Not quite as steep as FFXI though, maybe 2-3 mobs worth of EXP
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  7. #7
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    LOL at OP are u serious? steep? really? lmao
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    http://www.enjin.com][/url]

  8. #8
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    mikefmc's Avatar
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    Hiro Akita
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    Sargatanas
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    casuals trying to ruin the game further ugh.
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