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Thread: Death Penalty

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  1. #16
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    Join Date
    Mar 2011
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    122
    Quote Originally Posted by Galoot View Post
    Let me put it this way:

    Player A: has played a game for 2 hours since the last save point in a game...and this player is about to fight a boss in which after he will be able to save. Odds are this player will look into what this boss has to offer and adapt their game play to suit the certain mob.

    Player B: just saved the game right before a boss fight and figures I'll just run in and see what happens, because there is no real loss if I die. The penalty brings another element to the game making it more of a challenge and making you think before you leap. Basically the game being much harder...I understand your point on where the accomplishment is to beat the boss, but where I'm getting at is to make it even more of a challenge makes it much much more of an accomplishment.

    100 Blind Trial and Errors Vs. 10 Strategic Trial and Errors (because of fear of loss of SP)
    Wow clearly you have never had Player A situation ever happen to you and clearly never finished a game with out a guide.
    A penalty in this case is not a challenge but a nuisance. how is ok to punish someone for not knowing what to do? why must someone go outside the game to learn how to play at a basic level? if you think about someone had to die to get the info that we all look at they accepted punish so you dont have to. Shouldn't we make it easier one those bold enough to go in first?
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    Last edited by akisato; 07-02-2011 at 03:06 PM.

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