Quote Originally Posted by Physic View Post
point is adding death penalty does not make anything harder, it just makes it take longer to get back to where you were.

Its not adding any difficulty, its just adding a timesink in getting whatever you lose back. And by and large in endgame situations, people will expect, and demand you to die. its a stupid mechanic to punish people for death, then expect them to die to succeed, or have situations where they can do nothing about their deaths (death spells)

Its a totally different thing to make it so that death can cause you to fail an event or negatively impact your chance of success.
I concure.

I don't know why such a simple concept is being misunderstood. Even though I have repeated many times that death penalty does not make the game harder just more inconvenient and that there are other ways to make the game genuinely harder.

If a boss is hard to defeat or an enemy is hard to kill. Death penalty does not make it harder. Death, is the consequence of the boss/enemy being difficult not death penalty. However, in situations where such as dungeons, timed quests, or any other contained trial, death penalty is expected for it is part of the challenge. Outside of these situations its just a useless timesink.