Quote Originally Posted by Jaide View Post
Seriously? When I came from EQ I thought the death penalty in FFXI was light. Not having to run back to a corpse to collect my gear took away most of the fear associated with death. By comparison, FFXIV's death penalty is already a joke.

Also, in a single player game, a simple game over can mean hours of lost time in between save points. So using that as a analogy for removing any penalty at all in an MMO isn't comparing apples to apples. It doesn't take hours to get anywhere in FFXIV, even without anima.
Come on. What single player game requires HOURS of replaying when you die? (except Steel Battalion). Save points are not scarce in most single player games. The point that was being made is that death penalty is NOT the only method of achieving a sense of danger and or the need for strategy. To think that it is the ONLY way is very short sighted.