Quote Originally Posted by Dubont View Post
We need it so that if we die, we lose exp. Granted, not as much as in XI, but exp loss would keep people from doing stupid crap...like..a GLA tanking in cloth armor with a gimp shield and never blocking....
if the gla can tank in cloth armor with a gimp shield never blocking and not die, it means the content doesnt care if he is a glad or not (though sometimes the evasion on certain monsters might help more than the defense) If him dying doesnt make things more difficult for your party, why is he there? when things get difficult the penalty for death will be, losing that players contribution. your tank dies, it should be that much harder to survive, your dps dies it should take you that much longer to kill, your healer dies, it should be that much harder to survive. buffer dies etc. when the content has a time reward element, and the monsters are higher level/more difficult dying will be its own penalty. When that stuff is irrelevant, ie when you are not doing anything difficult that matters, why should their be an outrageous penalty.

If you are for example exploring, why should you lose some vast store of exp? when you are exploring the warp back to the last touched crystal is the penalty to your exploration.